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[FIXED] Unity 2017.3.1f1 Cloud Build Deadlock with Unit Testing and .NET 4.6

Discussion in 'Unity Build Automation' started by crocvr, Feb 22, 2018.

  1. crocvr

    crocvr

    Joined:
    Oct 7, 2015
    Posts:
    44
    Hello!

    All builds for a project I own using the experimentalnet 4.6 with Unit Testing and 2017.3.1f1 seem to deadlock after certain steps in Unity Cloud build, causing a lot of the builds to be canceled due to running for too long. The last log message sent before it deadlocks is "Cleanup mono" and it is always happens when it is trying to run unit tests. If I disable Automated Unit Testing It is working ok. There is default settings for run Unit Test "UnityTest.Batch.RunUnitTests". Do I need to change it to something else maybe?

    Probably it is related to:

    Any ideas?

    P.S. I also created post in answers: https://answers.unity.com/questions/1471618/unity-201731f1-cloud-build-deadlock-with-unit-test.html
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
  3. crocvr

    crocvr

    Joined:
    Oct 7, 2015
    Posts:
    44
    Thank you for your answer!

    I will be waiting for the solution of this problem.
     
  4. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    @ktitov3d - a fix on our end just went out for this. Please let me know if you're still running into a deadlock there.
     
    crocvr likes this.
  5. crocvr

    crocvr

    Joined:
    Oct 7, 2015
    Posts:
    44
    Yep, i have tried it and everything is fine.

    Thank you!