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Unity 2017.2f1 Cloud Build Deadlock with Mono Upgrade

Discussion in '2017.2 Beta' started by james7132, Sep 29, 2017.

  1. james7132

    james7132

    Joined:
    Mar 6, 2015
    Posts:
    166
    Two out of three builds for a project I own using the experimental Mono upgrade and 2017.2f1 seem to deadlock after certain steps in Unity Cloud build, causing a lot of the builds to be canceled due to running for too long.

    The last log message sent before it deadlocks is "Cleanup mono" and most commonly happens after running unit tests.

    Local builds seem to work just fine: it's only Cloud Builds that seem to fail.
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    Sorry for previous reply - wrong thread. We're looking into this.
     
  3. james7132

    james7132

    Joined:
    Mar 6, 2015
    Posts:
    166
    Any update on this? We would strongly like to use newer C# language features in our projects, but this seems to be a big blocker for us.
     
  4. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    Still discussing / investigating with the Scripting team. I realize it's a huge impediment and we're hoping to get this resolved as quickly as possible.
     
  5. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    @james7132 - this should be fixed in Unity Cloud Build now. Let me know if you continue to see issues there.