Okay.... I am totally utterly confused In the included screenshot you can see both the client and server running. What I am trying to accomplish is something simple: I want all the player names (shown as 3D text) to be the same across the network, based on an unique ID that Unity assigns to a player on the network. As you can see, that's not the case right now. Why? Well, when I receive an RPC or something, I would like to be able to say: 1. I received a message from player ID 6 2. So now I simply do a transform.player("player"+ID) and do something with it. So...I want something very easy, but I am confused: what is the unique player ID, and how do I assign it? I tried using msg.sender, and owner... Thanks!