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unexpected shadows after baking lights on static objects

Discussion in 'Global Illumination' started by AnahidE5, May 6, 2022.

  1. AnahidE5

    AnahidE5

    Joined:
    Jan 10, 2022
    Posts:
    40
    I have this room that I have checked as static. I also have two directional lights in slightly different angles. After baking the lights, there are unexpected shadows on my walls and they are just not as bright as they should be. I have tried to read more about unity lighting but I'm not sure what's going on here.
    Pretty much all objects are set not to cast or receive shadow either.
    Capture2.PNG

    The skulls (on the right side of the room) are not receiving any of the light it seems and they are always dark even though my directional light modes are mixed. The shader on them is Mobile/Bumped diffused because i'm developing for VR headsets. Is that not an appropriate shader?
    Thanks.
     
  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    AnahidE5 likes this.