Search Unity

UNET in 2018.3.0f2 is broken

Discussion in 'UNet' started by Captain_Flaush, Dec 17, 2018.

  1. Captain_Flaush

    Captain_Flaush

    Joined:
    Apr 20, 2017
    Posts:
    65
    Hello,

    Just updated from 2018.30b7 to 2018.3.0f2, UNET is broken:
    - network transforms don't work any longer
    - for my character which uses custom movement, the sync var hook does not get called.

    I've reverted to 2018.3.0b7. Are you aware of this issues / is there any plan to fix it ?

    Thanks,
    Mihai
     
    Last edited: Dec 19, 2018
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    Hello
    Did you update to 2018.3?
    I think something happened in 2018.2.19. If you want you can try update to 2018.2.18 (to leave b7) and see if it the network still works for you.
     
  3. Captain_Flaush

    Captain_Flaush

    Joined:
    Apr 20, 2017
    Posts:
    65
    Hello,

    The issue is in 2018.3.0f2, it is not in 3 beta. That is my problem.

    Mihai
     
  4. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    Have you submitted a bug report and got a case number to share with us?
     
  5. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    782
    There is a bug report for 2018.2.20 not sending valid SyncVar values to new players when they connect.
    (Subsequent updates are sent to all connected players when the SyncVar changes.)

    Case 1110749
     
  6. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    I would assume that Unity QA doesn't run regression suites for deprecated API's before a new Unity version release. That is pretty typical for any software company when dealing with limited testing resources. You should file a bug for the issue specifically against 2018.3. A bug against 2018.2 won't get nearly as much attention now that 2018.3 is released.
     
  7. jacknero

    jacknero

    Joined:
    Aug 15, 2018
    Posts:
    60
    I met this problem when I upgraded form 2018.2.2 to 2018.3.0 too.
    And it works fine in 2018.2.18,not in 2018.2.20.
    I tried reproduce this situation with a minimal project,but found it works on the vanila package I use(invector basic free).
    When I import my modified Character Controller ,the bug reproduces,fine in 2.18 and broken in 3.0.
     
  8. MrG

    MrG

    Joined:
    Oct 6, 2012
    Posts:
    368
    Unity Networking (UNET) has been deprecated.
    The most direct replacement is Mirror.
     
    Joe-Censored and Zante like this.
  9. Deathhound

    Deathhound

    Joined:
    Aug 29, 2013
    Posts:
    2
    unity is broken
     
  10. print_helloworld

    print_helloworld

    Joined:
    Nov 14, 2016
    Posts:
    231
    Did you wake up from 2013 just to post this one message?