Hello, Just updated from 2018.30b7 to 2018.3.0f2, UNET is broken: - network transforms don't work any longer - for my character which uses custom movement, the sync var hook does not get called. I've reverted to 2018.3.0b7. Are you aware of this issues / is there any plan to fix it ? Thanks, Mihai
Hello Did you update to 2018.3? I think something happened in 2018.2.19. If you want you can try update to 2018.2.18 (to leave b7) and see if it the network still works for you.
There is a bug report for 2018.2.20 not sending valid SyncVar values to new players when they connect. (Subsequent updates are sent to all connected players when the SyncVar changes.) Case 1110749
I would assume that Unity QA doesn't run regression suites for deprecated API's before a new Unity version release. That is pretty typical for any software company when dealing with limited testing resources. You should file a bug for the issue specifically against 2018.3. A bug against 2018.2 won't get nearly as much attention now that 2018.3 is released.
I met this problem when I upgraded form 2018.2.2 to 2018.3.0 too. And it works fine in 2018.2.18,not in 2018.2.20. I tried reproduce this situation with a minimal project,but found it works on the vanila package I use(invector basic free). When I import my modified Character Controller ,the bug reproduces,fine in 2.18 and broken in 3.0.