Search Unity

UNet Build Platforms

Discussion in 'UNet' started by greggtwep16, Jun 10, 2015.

  1. greggtwep16

    greggtwep16

    Joined:
    Aug 17, 2012
    Posts:
    1,546
    The old Unity Networking classes weren't available on all build platforms (ie. not on WP8, WinStore, etc). I couldn't find it mentioned anywhere but is UNet available on all build platforms or is it only on some? I'm interested in both the LLAPI and HLAPI but before I started trying to port over existing code I figured I'd ask.
     
  2. MidgardDev

    MidgardDev

    Joined:
    Dec 11, 2012
    Posts:
    47
    I'd also like to know if UNet is supported on WebGL.
     
  3. iCode

    iCode

    Joined:
    May 25, 2013
    Posts:
    33
    I would be interested in know this as well!
     
  4. aabramychev

    aabramychev

    Unity Technologies

    Joined:
    Jul 17, 2012
    Posts:
    574
    UNET is available on: Win/OSX/Linux/IOS/Android/PS(x)/Xbox
    LLAPI is supported on WebGL
     
  5. greggtwep16

    greggtwep16

    Joined:
    Aug 17, 2012
    Posts:
    1,546
    Thanks very much for this. Just a few clarifications.

    1. Does the Win you mention mean standalone only or is it also available for Win Phone 8/ Windows Store? I realize this target is soon to be UWP (Universal Windows Platform) but just trying to figure out if it is available on the phones/modern style or just standalone. I'm both curious for currently (WP8) and for the future when it is UWP.
    2. The statement on LLAPI does this mean that it is only available on WebGL or is it available on WebGL + UNet Platforms?
     
  6. aabramychev

    aabramychev

    Unity Technologies

    Joined:
    Jul 17, 2012
    Posts:
    574
    1. WP8 probably should, but it is not our official platform so far.
    2. This means that HLAPI won't work (probably) on WebGL. LLAPI will work on and available for all enumerated platforms.
    When I say probably means that some games which I tested works some crashed with diagnostic - stack is overfull... Hence, we are working on this issue
     
    greggtwep16 likes this.