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Unchanging blendshapes

Discussion in 'Animation' started by Pagi, Nov 25, 2017.

  1. Pagi

    Pagi

    Joined:
    Dec 18, 2015
    Posts:
    132
    Hi,
    I'm working on a tile based editor. I have wall and floor models, each with about 10 blendshapes for variation. It looks fine and is easy to work with, but I'm concerned with performance(not really testable on my potato laptop).

    What comes to mind is the meshes won't batch, but not all models will use blendshapes, so I can live with that.

    Does skinned mesh renderer bring issues I'm not aware of? The blendshapes will be set at instantiation and the objects won't move, so there shouldn't be any issues right?
    23336238_1721565167867908_406359814_o.png