Please add a scene visualization of the raycast padding property on UI Image components. It's not entirely obvious if values need to be positive or negative to expand the clickable area and then it's relatively cumbersome to tweak the expanded rect, since I either have to create a temporary RectTransform, play around with that, then copy the values and delete or try to debug this by hovering over my button and looking at the EventSystem preview inspector. Both could simply be solved by showing a light green scene gizmo if the raycast padding is non-zero. I don't think it needs interactive handles. This would either clutter the scene view or require another button in the component inspector, and I think it's ok to type in the values, but they need to be visually shown before I have to enter play mode. Thank you for considering!