Hi I'm having trouble running my project on a windows touch screen. Touch input doesn't seem to work correctly and I just get the Windows touch effects that you see on desktop on top of my Unity application (the circle for taps and square for holding). Simple taps (action type button, path Primary Touch/Tap and Tap interaction with default settings) don't do anything and moving my finger on the screen doesn't seem to register (action type value, path Position [pointer]). Value type (Vector2) action with Primary Touch/Touch Contact? [Touchscreen] modifer and Primary Touch/Position [Touchscreen] binding with a default hold interaction works while holding my finger in place, but stops as soon as I move my finger. Is there something I should do to get the new input system working on a windows touch screen?