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Bug Too much space is used for new 2D projects (2021.3.16f1 LTS windows 11)

Discussion in 'Editor & General Support' started by argamidon, Jan 21, 2023.

  1. argamidon

    argamidon

    Joined:
    Nov 15, 2018
    Posts:
    2
    There is a difference between new projects created via 2021.3.16f1 LTS and 2020.3.44f1 LTS.
    I tried to create new 2D project using different versions of Unity and found out that:

    2021.3.16f1 LTS uses approx 1.25 GB
    2020.3.44f1 LTS uses approx. 260 MB

    Btw 2022.2.0b16 BETA uses approx 1.25 GB

    Why so?
    Why is 2021 Unity not using local cache from user directory? how fix that annoying issue?
    Thanks
     
    Last edited: Jan 21, 2023
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    Might be unneeded package crud. Otherwise, list the files and compare them to see what has been added, see if it can be removed.

    Extra unwanted packages in new projects (collab, testing, rider and other junk):

    https://forum.unity.com/threads/temp-unityengine-testrunner-dll-error.1133938/#post-7287748

    About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.

    Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared:

    https://stackoverflow.com/questions/53145919/unity3d-package-cache-errors/69779122
     
    argamidon likes this.