Hello, I am bringing this discussion from the Cinemachine thread to this thread because Cinemachine was not the issue. Props to "Gregoryl" for still being kind enough to try to help me there. However the issue persists. From what I am to understand right now, I am using the timeline to set up a simple cutscene and I am using root motion to drive the character animations for the cutscene. The one problem I encountered was that when applying root motion to the character when I hit play mode it always wanted to jump to 0,0 because that is where it's root is centered. So I applied a root offset to the character so it would animate in the proper location. Now the issue is that the timeline showed perfect playback of what I wanted but when I hit play it appears as if the root offset is not correct because the character does not... well animate properly at all things like spawning in wrong locations and walking straight upwards. I did have a chat with someone on youtube who said this could be caused by a current bug in the timeline and I would just have to wait for a fix. My question is other than waiting or redoing how my animation is played(root motion), is there a fix for this?