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Timeline Audio Clips Always Play From Start=0 in WebGL

Discussion in 'Timeline' started by vinodlobo, Dec 3, 2019 at 4:00 AM.

  1. vinodlobo

    vinodlobo

    Joined:
    Tuesday
    Posts:
    1
    When we trim audio clips on the timeline, clip-in time other than "0", plays fine from Editor, but in WebGL builds every clip plays from the start time = 0. So, WebGL is ignoring the trimming of clips, always playing each clip from the beginning (clip in = 0)

    Do we have to edit all our audio into separate clips that start from clip in =0 to work in WebGL? Or is there something we can do within the editor?

    Using Unity 2019.2

    Thanks,
    Vinod
     
    Last edited: Dec 3, 2019 at 4:10 AM
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,068