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Question This MeshCollider requires the mesh to be marked as readable.

Discussion in '2019.3 Beta' started by Bastienre4, Nov 8, 2019.

  1. Bastienre4

    Bastienre4

    Joined:
    Jul 8, 2014
    Posts:
    191
    Hello.

    We updated our project from 2019.2.8f1 to 2019.3.0b10. Unfortunatly, all our scenes seem to have broken MeshColliders because of this:
    upload_2019-11-8_10-3-20.png

    Ticking the Read/Write enabled on the asset fix the issue, but it would take forever to go in all our scenes to fix every meshs. Also, it takes 2x more memory.
    If we tick Generate collider on the asset, it seem to be better but again, it would take a very long time to go on all concerned assets and fix this manually. Also, it add a collider by default, which is not optimal for us (we have a specific prefab workflow, and the first prefab variant from the asset should not have any collider on it).

    Any ideas on how to fix this? Any ideas why this bug appeared?

    PS : A while ago I tried to update around the b6, and the issue was also there.

    Thanks and have a nice day.
     
    io-games likes this.
  2. Bastienre4

    Bastienre4

    Joined:
    Jul 8, 2014
    Posts:
    191
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
  4. Bastienre4

    Bastienre4

    Joined:
    Jul 8, 2014
    Posts:
    191
    Ok thanks for the link :)
     
    Peter77 likes this.