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The basics of URP Post-Processing

Discussion in 'Universal Render Pipeline' started by Zundrium, Sep 13, 2019.

  1. Zundrium

    Zundrium

    Joined:
    Aug 12, 2013
    Posts:
    5
    Hello everyone,

    If possible I would like a basic how-to on using the new built-in post processing for URP.

    I've added the `Volume` monobehaviour to my scene, used a couple of overrides and nothing is shown in both Game and Scene. When creating a new PostProcessData, it's not possible to open it using the open button and change anything. I'm using OpenGLES3 with Android if that makes a difference.

    Any help very much appreciated!
     
  2. fherbst

    fherbst

    Joined:
    Jun 24, 2012
    Posts:
    801
    Make sure to toggle "Render PostProcessing" on on your camera.
    Also, you might need to enable it in the URP-Asset itself.
     
  3. Zundrium

    Zundrium

    Joined:
    Aug 12, 2013
    Posts:
    5
    Oh well I definitely missed that checkbox, unfortunately AR Foundation prefers to work with ARKit3 so i had to revert back to the built-in pipeline once again. Thanks anyway :)
     
    ROBYER1 likes this.