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Text game telnet client with graphics in Unity?

Discussion in 'Multiplayer' started by worthamesquire_unity, Jan 12, 2018.

  1. worthamesquire_unity

    worthamesquire_unity

    Joined:
    Jan 12, 2018
    Posts:
    1
    Hi guys, I made a Python MUD (multi-user dungeon, or text game) using a project called Evennia some time ago.

    In thinking about ways to take my text game design to the next level, I don't want to learn a more difficult form of multiplayer game server coding and database management just yet, but making my own text/chat client that can incorporate graphics while displaying information coming via telnet from the MUD game server would be a big improvement.

    I have found some threads on this already but most of them are years old so I'm hoping it can't hurt to ask again. Thank you!
     
    Last edited: Jan 12, 2018
  2. Jesper-Nielsen

    Jesper-Nielsen

    Joined:
    Nov 14, 2013
    Posts:
    95
    You can send length and message type prefixed byte arrays. Then a text can just be one message type, while a command to show an image can be another etc.
     
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