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Testing and making enemy AI Boss with a dashing mechanism.

Discussion in 'Made With Unity' started by BrightStdio1610, Mar 3, 2023.

  1. BrightStdio1610

    BrightStdio1610

    Joined:
    Jun 3, 2019
    Posts:
    3
    Testing and making enemy AI Boss with a dashing mechanism




    The enemy will follow the player in an idle state and the timer between attacks will play

    After the timer completes its cycle the enemy begins to turn to attack mode

    Before the enemy dash, it will play the moving path to demonstrate how it is going to move.
    After that, the enemy will dash along the path which it just demonstrated

    And add feedback to the boss dash

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  2. derefig

    derefig

    Joined:
    Mar 7, 2023
    Posts:
    1
    Creating an enemy AI boss with a dashing mechanism can be a challenging but rewarding experience for game developers. The goal of this type of boss is to provide a challenging and engaging experience for players, where they have to anticipate and react to the boss's movements in real-time. https://forum.unity.com/threads/testing-and-making-enemy-ai-boss-MyBalanceNow-Check-Target-Gift-Cards-Balance-with-a-dashing-mechanism.1407358/. By taking the time to create a balanced and enjoyable boss battle, game developers can ensure that players have a rewarding and satisfying experience.