Hello 2D creator folks! The 2D Team at Unity is interested in finding out more about your experiences and goals when using the 2D Renderer in URP to develop 2D games that include 3D elements. Important Note: For this exercise, we want to focus on 2D games developed using the 2D Renderer in URP. If you are not using the 2D Renderer or have another question to ask please start a new thread. Thank you for your kind understanding! Here are some questions to get this discussion started: What kind of game are you making? What perspective, genre and art style? What are your expectations when importing 3D objects into your 2D project/scene? Which URP features are required for the 3D objects in your game? How are they used? Which 2D lighting features are required for the 3D objects in your game? How are they used? Which 3D lighting features are required for the 2D objects in your game? How are they used? Do you use a perspective camera in your game? If so, could you elaborate on your reasons? Do you use camera stacking in your game? If so, how is it used? Describe how you would like to construct a scene that has both 3D (with volume) and 2D (flat) assets? What else would you like us to know about your experiences and goals when adding 3D elements to your 2D games? If you would rather answer these questions in private, please feel free to DM me. We're looking forward to hearing from all of you!