I just installed the open beta and went through the guide. I would classify myself as entering intermediate level of skill with Unity (not expert). Some suggestions for the tutorials in the guide. Sometimes the descriptions for steps I think are saying the goal followed by the instructions, which is not always clear. (I am trying to "do" the goal, but not understanding how to.) Quite a few of the instructions say what to do, but are very terse as to why. That means I can follow the tutorial to end up with the tutorial result, but have no idea how to apply those steps to a new situation. In one place it says "Deply the S01 heirarchy and select the Prefab that corresponds to the instance of "Sneaky Chicken" sequence asset in S01." What does "Deploy" mean in this context? The instruction "In timeline, invert the S01 and S02 clips". There is no explanation on how to do this however. I tried to drag S01 to where S02 is, but it refused. So I ended up deleting S01, dragging S02 back, then trying to reinsert S01 after S02, then extending it out longer to get the length right. Just saying "Invert" however does not describe how to achieve it. "From the Sequences window, open the Sequence Asset in Prefab edit mode: under Asset Collections, double-click on the "Sneaky Chicken" Sequence Asset." - I assume the text after the colon is describing how to achieve the goal before the colon (double click to enter edit mode?) Some other suggestions II have dreams (yeah, will see if they happen!) of creating a series of short episodes. There are multiple locations (sets). The sample shows a much simpler scenario. It would be useful to include advice on how to organize multiple videos from the one project. I also tend to create multiple Unity scenes per episode as the sets can be large (e.g. a full Japanese school from the Asset Store, expanded with surrounds, additional buildings, distant mountains, forests, etc). So it has terrain, lamp posts with lights, and so on. Another location is downtown. Another is a characters home and neighboring houses. So I really want episodes and scenes and then generate a video per scene breaking it down into sequences and shots etc. Examples of how to introduce multiple levels of hierarchy in a project would be useful. Maybe even simpler - it is not clear how to organize the project if there are two scenes in the one project. What do you share between scenes vs create a new set of things per scene? For characters with variants, the tutorial suggests you can record alternative versions for a sequence and then flip between them (for the chicken). But I think variants are also used for different sequences? Then if I have multiple scenes, and multiple episodes, when should a new character prefab etc be created with a separate set of variant sequences, vs putting them all in the one character with a really long list variants. It seems like variants on a character prefab are both for alternatives for a sequence, and for different sequences. I think. (The confusion is the problem.) It would be nice to know how to include sequence into my own project without all the other assets (chickens, Trex, etc). I assume this might come later. The separation of lighting was interesting. It makes sense, but it raised questions like "what if my set has lights in it too - is that okay? E.g. street lights, or indoor room lights" I was not sure if I should delete all those lights and add them into the lighting section, or if mix and matching is fine (e.g. leave set lights in the set, but use the new Lighting support for spot lights etc for a specific scene in the film) Playing around a bit with the project, I notice errors on the console (the project is just a new project with the open beta added - nothing else) One parting comment as well, this one out of ignorance, my locations use terrain and objects for buildings etc. I don't understand if I can put terrain into a set prefab to easily reuse across scenes. I need to keep all the scenes looking the same. Currently I am creating a scene per set, then nesting multiple episodes in the scene. I am not sure if sets as described in the doc can include terrain or not. But it did work. Going to try some more later.