I'm building an iOS app using the Universal Render Pipeline and I'm trying to get the file size as small as possible. When taking a look at the build report I noticed that Universal Render Pipeline seems to include a bunch of resources I don't use in my project, but that are still included in the build package. Primarily it's a big UberPost shader 1.7 mb, Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader Along with a bunch of 256k textures in Packages/com.unity.render-pipelines.universal/Textures/ These all seem to be related to post processing, that I don't use. Is there any way make sure these unused (?) resources aren't included in the build? While it's not such a problem for the file size I also notice that a lot of resources are included from Packages/com.unity.render-pipelines.core/Runtime/Debugging/ (various UI widgets, prefabs and images) even though this isn't supposed to be a debugging build. Shouldn't these be stripped as well when you're building for release on iOS?