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Standard Assets build on Android doesn't render properly

Discussion in 'Editor & General Support' started by nunoneto1170313, Mar 14, 2019.

  1. nunoneto1170313

    nunoneto1170313

    Joined:
    Oct 10, 2018
    Posts:
    2
    I've been using Unity for 2D only but recently I decided to develop something in 3D and to get back in action I decided to download Standard Assets from the Asset Store and run their 'demo' scenes, especially the Third Person Character scene, but for my surprise the main character is not rendering and doesn't give me any kind of error on adb. This is what I see on both Unity Editor and then on the APK. Used an emulator to get the screenshot but in my smartphone it's the same problem.

    Any idea what it might be? I also disabled a 32bits option in Player Settings since it was suggested in another thread, but still the problem persists.

    Cheers
     

    Attached Files:

  2. nunoneto1170313

    nunoneto1170313

    Joined:
    Oct 10, 2018
    Posts:
    2
    Ok, I found a fix after searching for a while, but was kind of a luck shot.

    Quoting this post, GPU Skinning takes load from CPU to the GPU while loading skins, but the problem is that with 'GPU Skinning' ticked I can't seem to load any kind of Characters using Skin Mesh Renderer.

    I made sure both were unticked and its now working in Android.

    Hope this helps.
     

    Attached Files: