Search Unity

  1. Unity 2018.1 has arrived! Read about it here
    Dismiss Notice
  2. Scriptable Render Pipeline improvements, Texture Mipmap Streaming, and more! Check out what we have in store for you in the 2018.2 Beta.
    Dismiss Notice
  3. If you couldn't join the live stream, take a peek at what you missed.
    Dismiss Notice
  4. Improve your Unity skills with a certified instructor in a private, interactive classroom. Learn more.
    Dismiss Notice
  5. ARCore is out of developer preview! Read about it here.
    Dismiss Notice
  6. Magic Leap’s Lumin SDK Technical Preview for Unity lets you get started creating content for Magic Leap One™. Find more information on our blog!
    Dismiss Notice
  7. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice

Unity Multiplayer [SOLVED-NO INFO]When UNet will be rework into three separate type of networking?

Discussion in 'Multiplayer Networking' started by NoDumbQuestion, Jun 13, 2018.

  1. NoDumbQuestion

    NoDumbQuestion

    Joined:
    Nov 10, 2017
    Posts:
    13
    I just saw video of Joachim talk about new approach to Unity networking. If understand correctly, we will have 3 way to implement networking depend on game type.

    So I just wonder if anyone know if this gonna happen in 2018 or early 2019.

    Because this might help significantly with predetermine beside using Photon to sync every Object in scene.
     
  2. SuperNeon

    SuperNeon

    Joined:
    Mar 16, 2014
    Posts:
    85
    There is no info about that. It is not in the roadmap so wait and see.
    If you are making a game and you are scheduling to release your game in 1 or 2 years I won't wait for this solution ^_^
     
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    2,547
    Since it isn't anywhere in the roadmap, I wouldn't expect it in any 2018 build or early 2019, unless they make some announcement otherwise. I'd also be skeptical of it if/when it does come due to how they have handled their still relatively new Unet HLAPI (released it and then effectively stopped supporting it almost immediately).