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Unity Multiplayer [SOLVED-NO INFO]When UNet will be rework into three separate type of networking?

Discussion in 'Connected Games' started by NoDumbQuestion, Jun 13, 2018.

  1. NoDumbQuestion

    NoDumbQuestion

    Joined:
    Nov 10, 2017
    Posts:
    169
    I just saw video of Joachim talk about new approach to Unity networking. If understand correctly, we will have 3 way to implement networking depend on game type.

    So I just wonder if anyone know if this gonna happen in 2018 or early 2019.

    Because this might help significantly with predetermine beside using Photon to sync every Object in scene.
     
  2. SuperNeon

    SuperNeon

    Joined:
    Mar 16, 2014
    Posts:
    85
    There is no info about that. It is not in the roadmap so wait and see.
    If you are making a game and you are scheduling to release your game in 1 or 2 years I won't wait for this solution ^_^
     
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    4,961
    Since it isn't anywhere in the roadmap, I wouldn't expect it in any 2018 build or early 2019, unless they make some announcement otherwise. I'd also be skeptical of it if/when it does come due to how they have handled their still relatively new Unet HLAPI (released it and then effectively stopped supporting it almost immediately).