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SimplePatchTool - open source patching solution for standalone platforms

Discussion in 'Assets and Asset Store' started by yasirkula, Jul 26, 2018.

  1. yasirkula

    yasirkula

    Joined:
    Aug 1, 2011
    Posts:
    2,784
    I'd recommend you to read my previous message before you decide to use SimplePatchTool. Other alternatives may be more suitable for your use-cases.
     
  2. Temka_193

    Temka_193

    Joined:
    Oct 24, 2015
    Posts:
    45
    when trying to update, the following happens. build a project on unity 2020.2.4 il2cpp
    Code (CSharp):
    1. System.ComponentModel.Win32Exception (0x80004005): mono-io-layer-error (0)
    2.   at System.Diagnostics.Process.StartWithShellExecuteEx (System.Diagnostics.ProcessStartInfo startInfo) [0x00000] in <00000000000000000000000000000000>:0
    3.   at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x00000] in <00000000000000000000000000000000>:0
    4.   at SimplePatchToolCore.SimplePatchTool.ApplySelfPatch (System.String selfPatcherExecutable, System.String postSelfPatchExecutable) [0x00000] in <00000000000000000000000000000000>:0
    5.   at UnityEngine.RemoteSettings+UpdatedEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0
    6.   at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
    7.   at System.Net.UploadFileCompletedEventHandler.Invoke (System.Object sender, System.Net.UploadFileCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
    8.   at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0
    9.   at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0
    10.   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0
    11.   at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0
    12.   at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
    13.   at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0