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SimHouse - house generator, house editor, and simple pathfinder

Discussion in 'Works In Progress - Archive' started by MaciejKrzykwa, Mar 14, 2016.

  1. MaciejKrzykwa

    MaciejKrzykwa

    Joined:
    Aug 28, 2015
    Posts:
    52

    Hello!
    I'm creating an asset based on my university project, which was a procedural map generation.

    SimHouse is:
    • House generator,
    • House in-game editor (like in The Sims series),
    • Easy to use pathfinder.
    Let me show you a short video about it:

    Music: http://bensound.com, I've used characters from this free asset https://www.assetstore.unity3d.com/en/#!/content/18098
    What I want from you? I want to hear your opinions about features I'm planning to add. Also I would appreciate if you can tell if it is a good idea to make something like that.


    1. House generator.


    It will be very easy to use. Just one click (or one function call) and you get a new random house. Of course there will be a way to customize houses to you needs. It is how you can customize a house:
    • Choose size, number of rooms, rooms sizes,
    • Select wall and floor colors (or textures) for each room (for example red walls in kitchen),
    • Select furniture for each room.
    2. In-game editor.

    I want to make editor similar to the one in The Sims series. You can edit generated house or make a new one from scratch.

    3. Pathfinder.

    It is very simple. When a house is generated, the navigation mesh (honestly it is a rectangular grid) is generated too. With one function call it find a way from start point to target point. I know that this functionality is already inside Unity, but I want to add a very easy to use solution, because it surely helps to create a sim-like game if someone wishes to try. Or am I wrong? :p


    What do you think about that? Is it something that you want to play with? Maybe there is something to add as a feature that I did not mention? I am looking forward to hear your opinions :)
     
    HeadClot88 and kittik like this.
  2. noorbeast

    noorbeast

    Joined:
    Jun 21, 2016
    Posts:
    9
    Did you ever progress this further?
     
  3. MaciejKrzykwa

    MaciejKrzykwa

    Joined:
    Aug 28, 2015
    Posts:
    52
    Not really.

    But it doesn't mean I've abandoned it. The code is clean, so it is easy to return to this project.
    I still think that it can be used to create a cool game and probably that's the way to continue working on it - make a game which use it. However, I continue to do a lot freelancing, so I have little time to make my own games for now.