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Serialize NetworkViews to Myself…

Discussion in 'Multiplayer' started by stringa, Sep 23, 2010.

  1. stringa

    stringa

    Joined:
    Aug 28, 2009
    Posts:
    8
    Is this possible?

    Every time I've written network code, I use network messages to pass around the local players data too. Thus game logic doesn't need to be written differently for local players and network players.

    thanks

    stringa
     
  2. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    syncronization is only you towards server or server towards the others.

    loopback only exists with RPC