Hello all, I am building a chess game with Unity and trying to make it multi-player. My problem is that I do not want to synchronize object placements/movement as one player will be white and the other player black and their screens should be mirrored. I have created a dictionary with all the coordinates for all of the squares, so all I need to do is send the string "a2,a3" from one client to another and the piece on a2 will move to a3. However, I don't know how to do this and no tutorial seems to help (all tutorials seem to be about syncing the placements of objects which I don't want as their positions on each screen will be different). Is there not a way whenever I move a piece on one board with coordinates those exact same coordinates can be transmitted as a string to the other player (where their client can then parse that string to make a paralleled movement)? Thanks in advance!