Search Unity

  1. Click here to receive a gift with your purchase of Unity Pro or Unity Enterprise.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Scene Tooling 2021 Preview - Extended Overlays

Discussion in 'World Building' started by gabrielw_unity, Oct 24, 2020.

  1. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    740
    Hello! Welcome to a preview of our new Extended Overlays solution! As a reminder, this is only in planning, we can't guarantee anything, but we really do want your feedback and thoughts, early in the process, so thanks for watching!

    As we all know - Unity has lots of overlays, and many of these have problems. Sometimes they overlap, or conflict, many of them look and function differently, and all are difficult to customize.

    This isn't just a feature issue - at a foundational level, we simply can't have good, consistent tools and info without a modern, customizable, overlay system. So - we're fixing that!

    Additional note - the keyword here is consistency, so this new overlay system is being built as a generic system, applicable to all (reasonable) areas of Unity. As such, we've made a "generic" video, and if you have a hankering for a real-world example ... check out the Scene Tooling Ecosystem post!

    Thanks for viewing, excited to discuss and build this up with everyone's help!

     
    Rowlan, Arokma, Ruchir and 2 others like this.
  2. Ruchir

    Ruchir

    Joined:
    May 26, 2015
    Posts:
    168
    Any update on the availability of the preview build?
     
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    740
    Nothing yet, it's a long process merging into trunk :D Maybe a week or two!
     
    laurentlavigne likes this.
  4. Catsoft-Studios

    Catsoft-Studios

    Joined:
    Jan 15, 2011
    Posts:
    637
    This looks very promising! Do we create custom overlays using UI Toolkit or IMGUI? Or can we use both, like an Editor Window? I'm super excited to try this out!
     
    gabrielw_unity likes this.
  5. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    740
    Hi @Catsoft-Studios ! UI Toolkit is the preferred way, though an overlay display IMGUI if necessary :) Glad you dig it!
     
    Ruchir and Catsoft-Studios like this.
  6. stuksgens

    stuksgens

    Joined:
    Feb 21, 2017
    Posts:
    77
    Looking forward to testing. Really very useful and interesting.:D

    do asset grids support that too? because currently the embedded version is not so practical.

    However, if you plan to incorporate the integrated snap to work on the overlay, that would be awesome.:p
     
    Ruchir likes this.
unityunity