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Rig doll rotation problem with imported fbx file

Discussion in 'Asset Importing & Exporting' started by sliverfrog, Jun 2, 2020.

  1. sliverfrog

    sliverfrog

    Joined:
    Feb 1, 2020
    Posts:
    1
    Hi,
    I pretty new to Unity, and as the pictures shown below, the 3D model is twisted to certain a angle when I play the scene. I'm totally clueless about why this is happening.
    This 3D model is an fbx file exported from Blender, also, if I play the animation, the 3D model work just fine. I tried to use an obj file with the exact same 3D model and create the avatar, the model seems fine, but the animation doesn't work. rigdoll1.png rigdoll2.png