Just a heads-up for whomever it might help: Was playing around with the URP. Started a new project and chose the URP preset. After about an hour, realized I wanted to go back to the standard render pipeline. So I looked around online and found this: https://forum.unity.com/threads/remove-lightwight-render-pipeline-from-project.536289/ I followed the instructions there - set the Render Pipeline Asset to None in Graphics. However, I was still locked into SRP - I couldn't use standard materials, and the Graphics tab told me "a scriptable render pipeline is in use." What I eventually figured out is: you have to entirely remove the Universal RP package from the package manager. Once you do that, Unity stops trying to use a scriptable render pipeline. As soon as you reinstall the package, Unity flips over to SRP. The documentation states: This is misleading! Just by installing URP, your project is now using URP, and expects a Render Pipeline Asset to be assigned in Graphics.