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Official Remote-Config Authoring tool from the Editor - Pre-Release!

Discussion in 'Unity Remote Config' started by gpaquin-unity, Oct 26, 2022.

  1. gpaquin-unity

    gpaquin-unity

    Unity Technologies

    Joined:
    Dec 13, 2019
    Posts:
    41
    Update: Following the pre-release phase and from the feedback we’ve gathered, we are excited to announce that the Config-as-Code functionality that the deployment package (link) provides is now officially released! For the latest information please see this post.

    retro-roll.gif *Note that the gif above shows both Cloud Code and Remote-Config features leveraging the new pre-release deployment package.

    Welcome to the Remote-Config Authoring tool from the Editor - Pre-Release discussion thread. You can use this thread to ask for help, share feedback and have discussions about the com.unity.remote-config@3.2.2 package and the new feature enabled by the com.unity.services.deployment@1.0.0-pre.4.

    Introduction
    Introducing a new feature to Remote-Config to author it more easily! We are happy to bring all of the workflows you are used on the Unity Dashboard to the Unity Editor!
    With Remote-Config Authoring you do not have to leave the Unity Editor more than you need to, it allows you to:
    • Author and Modify the remote-config files in the Editor.
    • Deploy your assets from the Editor manually or by simply entering Play Mode!
    • Increment faster!
    Requirements
    • This feature is only available Unity Editor 2021.3+
    • To use this feature you need to get the com.unity.services.deployment@1.0.0-pre.4 package and the com.unity.remote-config@3.2.2.
    Getting started
    • Make sure that your Unity Editor version is 2021.3+
    • Open your project in Unity and go to Package Manager
    • Add the com.unity.services.deployment package (Note: The package will be directly discoverable in the package manager soon)
      • Click the "+" button and choose "add the package by name..."
      • In the name field enter "com.unity.services.deployment"
      • In the version field enter "1.0.0-pre.4"
    • Add the com.unity.remote-config package (Note: The package will be directly discoverable in the package manager soon)
      • Click the "+" button and choose "add the package by name..."
      • In the name field enter "com.unity.remote-config" package
      • In the version field enter "3.2.2"
    • Go to "Assets" folder or any subfolder of "Assets" folder
    • Right click or click on the "+" in the project view
    • Left click on "Create" > "Remote-Config" asset
    • Double click on the asset to open in the IDE of your choice.
    • Navigate to "Window" > "Deployment" to open the deployment window
    • Choose the asset you want to deploy and double click on it.

    Feedback
    At Unity, we put the Users First so your feedback is extremely valuable to us. Please share your feedback in this thread so that we can continue improving our tools for you!

    How to report bugs
    Ideally we'd like any bugs reported through the built in bug reporter tool, as that will automatically provide us with some relevant context.

    Once you have submitted a bug report through the bug reporter, please feel free to start a discussion about it in this thread.

    Thank you for your interest, we're looking forward to your feedback!
     
    Last edited: Apr 13, 2023
  2. OddOwlI

    OddOwlI

    Joined:
    Jun 5, 2022
    Posts:
    9
    What is the max size of the remote config for a project? For example the max size of an inventory items custom data is 5K. I have no plans on putting large amounts of data in the remote config. I would just like to know what I'm working with.

    Apologies if i missed this info somewhere.
     
  3. StevenStip-Unity

    StevenStip-Unity

    Unity Technologies

    Joined:
    Apr 7, 2021
    Posts:
    22
    Hi xxann5, that is a good question. In Remote Config we support 20k characters per key up to a total of 5MB per configuration.
     
    OddOwlI likes this.
  4. OddOwlI

    OddOwlI

    Joined:
    Jun 5, 2022
    Posts:
    9
    Thanks.
     
    StevenStip-Unity likes this.