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Released: Wise Feline ultimate Utility AI for Unity

Discussion in 'Assets and Asset Store' started by Ashkan_gc, Apr 12, 2023.

  1. Ashkan_gc

    Ashkan_gc

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    We at NoOpArmy released Wise Feline and intend to make our products the best AI suite available for unity.

    Wise Feline is a utility AI, influence maps, smart objects,AI tags and blackboards system which allows you to make immersive AI with ease. It works pretty well for agents with lots of actions and complex situations and has a great visual debugger.

    Utility AI allows you to make naturally behaving AI much easier than state machines or behavior trees and also allows you to add many actions without adding explicit ordering in the tree or transitions to every state in a FSM. It is very good for story based games and games which simulate lots of actions like Open World games or action games which you don't want to exactly code what will happen to the AI and instead want beleivable and realistic behavior.

    You can read the Docs here and the Discord link to join and ask questions/give feedback is here.



    Wise Feline comes with
    • An easy programming interface without unnecessary abstractions
    • An Influence map module
    • An octree and AI tag system to find objects around a point which have certain properties
    • Full source code
    • Extensive documentation and API reference
    • Easy to learn and use by designers and programmers
    • Multiple demos
    • Burst support for influence maps
    Additional modules are planned and we use both the Unity and Unreal versions ourselves so we are going to update it with new features as we move forward.

    A user asked us if we can run 200 agents in a scene and this is the result


    Here is the link of the AssetStore page again, Give it a shot and you won't be disappointed

    https://assetstore.unity.com/packages/slug/235906

    and here is the lite version
    https://assetstore.unity.com/packages/slug/249840


    Feel free to send any feedback or questions here or on Discord
     
    Last edited: Feb 19, 2024
  2. Ashkan_gc

    Ashkan_gc

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    We've released version 1.3 which contains a tagging system. The tagging system allows you to query objects using an octree. It allows you to attach more generic tags like food or killable to objects. Then you can see if there are any killable around or not in your considerations and act based on it.
     
    NeptuneEarth likes this.
  3. Ashkan_gc

    Ashkan_gc

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    NeptuneEarth likes this.
  4. Ashkan_gc

    Ashkan_gc

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    We've released a new version which includes an influence maps module. A new update to that is on the way too.
     
    NeptuneEarth likes this.
  5. Ashkan_gc

    Ashkan_gc

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    V1.4.1 is out with improvements to influence maps and other features
     
    NeptuneEarth and lclemens like this.
  6. Ashkan_gc

    Ashkan_gc

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    NeptuneEarth likes this.
  7. Ashkan_gc

    Ashkan_gc

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    A new version of this package is released now and due to the huge amount of new stuff added and the upcoming features and sample the price is increased to $150. Grab it while it is cheaper if you want
     
  8. Ashkan_gc

    Ashkan_gc

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  9. Njordy

    Njordy

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    505% off? :))) That would be the best deal in my life :)
     
    adamgolden likes this.
  10. Ashkan_gc

    Ashkan_gc

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    ah sorry it was 50% off :)
     
    Njordy likes this.
  11. Ashkan_gc

    Ashkan_gc

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    We've released a new version with smart objects and a complex simulation.



     
  12. c-Row

    c-Row

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    Can this asset be used for turnbased games as well? I don't need my agents to constantly evaluate the current situation - could I just set their brain's thinkDuration to zero and call Think() through script instead?
     
  13. Ashkan_gc

    Ashkan_gc

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    Hi
    Yes of course.
    We will help you acheive that and even if there were any issues we will help you fix them.
    You simply will turn automatic thinking off and call Think() yourself.

    You can come to our discord https://discord.gg/FA8R7APZWR for discussing it as well.
     
  14. Ashkan_gc

    Ashkan_gc

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    We've added line of sight calculations for influence maps which will be released in the next update.

    This feature allows your ranged enemies to not add their influence behind walls they can see and similar mechanics for RPG games or any other genre which needs it.
     
    Njordy likes this.
  15. Ashkan_gc

    Ashkan_gc

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    We are releasing a new version containing a feature which allows you to add dynamic slots to Smart Objects at runtime.
     
    Njordy likes this.
  16. Ashkan_gc

    Ashkan_gc

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    One of users asked us if we can run 200 agents in a scene or not and here are the results.

     
    Njordy likes this.
  17. Ashkan_gc

    Ashkan_gc

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    Njordy likes this.
  18. Ashkan_gc

    Ashkan_gc

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