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[RELEASED] UniStorm 5.2 - AAA Volumetric Clouds, URP Support, Weather, Sky, Atmospheric Fog, & More!

Discussion in 'Assets and Asset Store' started by BHS, Jan 27, 2012.

  1. ER_Smith

    ER_Smith

    Joined:
    Sep 26, 2023
    Posts:
    1
    Is it possible for users to be above the cloud layer?
     
  2. iceasson

    iceasson

    Joined:
    Mar 7, 2022
    Posts:
    17
    How do you get it to work on 2D URP template?
    the template already comes with a 2d renderer. Am i to override the 2D renderer with whats shown on the guidelines?
    Wouldnt that mean i lose the 2d features?


    Before importing the UniStorm URP UnityPackage, you have to create your own Universal Render Pipeline Asset. If you have already created one, you can skip this step.

    To do this, right click within the Project tab and go to Create>Rendering>Universal Render Pipeline>Pipeline Asset (Forward Renderer):
     
  3. liuyao

    liuyao

    Joined:
    Jan 9, 2019
    Posts:
    1
    I followed the instructions to set up Unistorm in URP, but the options shown in the image are missing.
    unity:2021.3.18f1c1 unistorm:5.2.0
    upload_2023-10-17_18-32-41.png upload_2023-10-17_18-33-10.png
     
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,554
    some issues with vr (2021.3.19f1, birp, openvr, multipass)

    it seems like sun "gradient" in the sky is in different position for left eye?
    (actual sun disc is correct, but the orange "gradient" around sun is not)
    and that makes clouds towards sun have different shading per eye..
     
  5. kev345252

    kev345252

    Joined:
    Sep 13, 2022
    Posts:
    10
    Thanks for the suggestion. (& sorry for 3 months delayed response!)

    I revisited this issue in my game and spent most of the day trying to get both the particle collisions to achieve the no weather indoors thing, and experimented with planes to collide with them and alternate methods with a particle killing collider, but couldn't get anything I tried working right. The documentation has no info on this either.

    I can't waste any more production time on this, and I'm still a relative beginner to Unity, so best working solution I came up with was putting all the precipitation particles on their own layer and then when the player enters a box collider it triggers a brief script that removes the precip layer from the culling mask to disappear the weather.

    Not ideal, as there are a lot of windows in my buildings so you'll never be able to see precipitation looking out the windows from indoors with this method, but it'll have to do for now, before my brain explodes.
     
  6. Marek_Bakalarczuk

    Marek_Bakalarczuk

    Joined:
    Dec 28, 2012
    Posts:
    114
    Can I use it with HDRP and if there is possibility to go through clouds?
     
  7. BHS

    BHS

    Joined:
    Dec 21, 2009
    Posts:
    4,764
    A HDRP version is currently in development. With the HDRP version, you will be able to fly through the clouds.
     
  8. mikawendt

    mikawendt

    Joined:
    Sep 5, 2019
    Posts:
    17
    Hey BHS

    I have the same kinda problem that
    aganm had 2 years ago.

    My water is partly transparent and wont be effected by the fog.
    If I put the Fog after transparent, as you suggested to aganm, my rain/snow and sun/moon objects dont show

    Additionally render textures wont show up in my screen space canvas, unless the fog is set to Before Opaques


    And do you have any documentation on how to set up cloud shadows? I cant find anything on the topic?

    Unity 2022.3 URP

     
    Last edited: Mar 9, 2024
  9. madcorner

    madcorner

    Joined:
    Sep 28, 2023
    Posts:
    9
    It might be a Unity bug, but I found this

    ```
    ArgumentException: The Object you want to instantiate is null.
    UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <f7237cf7abef49bfbb552d7eb076e422>:0)
    UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) (at <f7237cf7abef49bfbb552d7eb076e422>:0)
    UniStorm.UniStormSystem.InitializeUniStorm () (at Assets/3rdParties/UniStorm Weather System/Scripts/System/UniStormSystem.cs:724)
    UniStorm.UniStormSystem.Start () (at Assets/3rdParties/UniStorm Weather System/Scripts/System/UniStormSystem.cs:471)
    ```

    I can find `UniStorm Auroras` file in `Resources` folder, but it cant be loaded.

    So I have to change its name and source to something else to make it able to load the resource
     
  10. madcorner

    madcorner

    Joined:
    Sep 28, 2023
    Posts:
    9
    Oh, it maybe because the shader file name `UniStorm Auroras` is also in `Resources` folder too.
     
  11. mattxreality

    mattxreality

    Joined:
    Dec 11, 2018
    Posts:
    57
    I am having trouble getting UniStorm to work in VR. I am using Unity 2022.3 and a Quest 3 headset. I have tested both as an APK exported build and Runtime from the computer (Oculus App PCVR). Neither work in VR. Is there any advice on specifically setting up UniStorm for Virtual Reality?
     
    koh80006 likes this.
  12. drsalvation

    drsalvation

    Joined:
    May 2, 2014
    Posts:
    48
    This is a very old issue but it's the closest one I'm having right now, some people were able to fix it in URP, but now that Crest is in Built-in, I'm not seeing the option in Unistorm to change the fog render settings.
     
  13. devnullprod

    devnullprod

    Joined:
    Mar 17, 2023
    Posts:
    5
    Hello Unistorm lovers! Be sure to checkout the Ultimate Unity Plugin Guide (just released by Dev Null Productions) which has a comprehensive reference to the UniStorm plugin... a must read for anyone interested in maximizing usage of this amazing asset!

    If you like it, please give us a follow on linkedin and twitter, and be sure to checkout our assets!
     
  14. ImminentWaffle

    ImminentWaffle

    Joined:
    Oct 19, 2013
    Posts:
    8
  15. kayrah87

    kayrah87

    Joined:
    Nov 24, 2023
    Posts:
    3
    I have purchased this to use in a VRChat world, but whilst it works fine in ClientSim, when I build and publish the world the weather does not work.
    Is it because it uses the built in render pipeline, or do you think it's that the player may not be tagged as a player?
     
  16. scrup

    scrup

    Joined:
    Dec 13, 2021
    Posts:
    11
    Any plans to fix cloud shadows for URP or would I be better off finding a separate solution for that?


    VRchat last I checked filters out anything not on the white list. Unistorm is not on the white list, so it probably wont run. I'm a joint in so brain not work too well, but basically the shaders should all work but any monobehaviors behind them won't.
    https://creators.vrchat.com/worlds/whitelisted-world-components/
     
  17. Xangis

    Xangis

    Joined:
    Jul 18, 2013
    Posts:
    5
    When going indoors, I want to disable UniStorm weather and effects temporarily. Is this call sufficient, or is there more I need to do to get the desired behavior?

    UniStorm.UniStormManager.Instance.ChangeWeatherEffectsState(false);

    I have confirmed that it will stop (and resume when I set it back to true) a dust storm in progress, so that's great.