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Discussion in 'Assets and Asset Store' started by AngryPixelUnity, Nov 20, 2016.
and those internal deadline are within 2017? or for next year?
@Winterbyte312 I noticed on the Trello "When the mouse is over a pickup, show the description as well" Is that like a tooltip? similar to this?
@Winterbyte312 this is extremely good news i have created a lot of assets, and have been working on our Islands etc. just waiting for your update to to implement and modify the UI and crafting etc.
Thank you for the work you and your colleague are doing as i stated before inspires some people quite a lot
Hope to see this soon
Well, in 0.2 there isn't any item inspector (only crafting recipe inspector), we show a tooltip like the above next to the item slot.
However what I mean on Trello is a simpler version of the tooltip (just name + description).
Thats the funny thing about Unity..... You can make it excately like you want to.
I was just curious what the trello meant, but I guess every thread needs a smartass.
New Easy Build System update 3.0 looks amazing, it apparently has been integrated to work with Ultimate Survival and allows for upgrading and repairing of buildings through the integration... It even has it's own circular building menu. Once US 0.2 drops I'm going to enjoy working with both these assets. Also looking forward to the new Emerald AI version.
All these assets are amazing but given time they're just becoming so much more than we could ask for. Ultimate Survival hasn't been around nearly as long as these assets and I trust that if we continue to support it and help it grow, it will become way more than we ever expected.
Your words in Gods ears
Im working on that for a video actually then I will do one for uConstruct.
Really? This is great news.
Can we schedule our tasks based on the release this year?
Can you show us screenshots of the new inventory system or craft system??
Thanks friend, and sorry for bad English.
Hi people, question time!!!
What features or aspects of uConstruct do you like over other building kits?
What features or aspects of EBS do you like over other building kits?
Are these any features of other systems do you like?
What features of these kits do you not like or annoy you?
Hi Messy Coder will you be restarting tutorials also is there any known tutorials on arm animation etc. as i want to do everything like that my self. Good job on the tuts so far
The last tutorial was only Oct 17, 2017 so I hope I havnt stopped and need to restart. but dont worry I understand what you mean, they went from being 1 a week to 2 a month or 1 month.
To be honest as I am waiting for 0.2 I am not really doing much with the current version as I dont know what will be removed in 0.2
However! I am finishing a tutorial for EBS at the moment, there were some issues i am trying to resolve first.
I have just finished with my integration of EBS but I will deffinately check out your tut when you finish. I love your work man keep it up, you're a god send to people like me who suck at coding. THANK YOU
Sweet! and you're welcome, thank you for supporting.
While I was integrating I found a few bugs and reported them. I was amazed that they fixed the bugs within minutes of me reporting! so I will include the link to download the fixes, while we wait for Unity asset store release the official patch update.
I will upload the video in the morning I just need to edit again as fireworks kept going off
Avenues is back, y'all! Things are HAPPENING. lol. Seriously though TRELLO UPDATES!!
SpeedRun on Trello its a nice news
Unity Tutorial - How to make a Survival Game - How to Add Easy Build System!
50% SALE!! Get yourselves EBS now while you can http://bit.ly/ebsunity
My door can't place lol not sure if I've done something but I can' place a door lol
I found myself wondering "why would I need this when you can already build with US". 40 seconds later...rushes to Asset Store to purchase.
Great tutorials, by the way.
Are you using EBS?
I've not seen a problem that it can't be placed before.
Yes I haven't looked deeper into it yet but when I try to place it, it just breaks apart immediately lol FML.
It is probably some settings to do with the decay or health of your placebles etc.
It' just weird because I didn't change anything with the door
How can I use Ultimate Survival to spawn object in a given location ? Let's say I want to spawn x object in a square of 5x5 and then place this square in the scene wherever I'd like ?
Is there an existing script I can use in this pack?
Hi, there are 2 types of spawners in Ultimate Survival at the moment. I'll explain them briefly so you can understand whether or not they're what you're looking for.
1. Simple terrain object spawner (For rocks & trees). You can find it at Tools/Ultimate Survival/Terrain Object Spawner.
In this wizard you have to drag your terrain and the asset file which holds the prefabs of the objects you want to spawn. Type "Terrain Spawn Data" in the project's search bar and you'll find it.
2. AI Spawner (spawns enemies & cannibals)
In the demo scene you can see a few AIGroup objects. They have the AIGroup component attached, in which you have a few options for spawning your AI agents.
Version 0.2 will bring a more advanced AI spawner.
Here are two assets which are specifically designed for spawning objects on the terrain, obviously way more advanced:
Will 0.2's work with spawned items like, say, chests?
We only have an AI spawner atm, I'm sure there are many generic spawners on the store that can handle it, and is simple enough for most people to code it, but, we want to include one in the future, in 0.2.1+.
Holy S***, it's still not out yet?
That's pretty disappointing.
I don't really follow the forums, I don't have time for this unfortunatelly, so don't scream at me, I don't know the progress of the project and how close it is to release, which doesn't change the fact that is disappointing, because I was one of the early supporters of the project (and still am!) and had high hopes for it. My hope is not dead yet, I know this S*** takes a lot of time. I think the devs are a little bit too ambitious with their plans for the project, and they want to do too much, which is humanely impossible. But still, good luck!
Yeah, I am pretty much the same. I feel more like I backed an EA game than bought an asset. Get to play with an early beta while getting promised all these fancy things in 'the full release'.
Yes that was more my query. Say I want to randomly spawn guys, foods... items in general then tweaks the chance of spawn, the rate of respawn when pickedup and so on.
Why not use a system which works and is free ? Asset Store Link
Yeah I had a look at that too, I was just wondering if they had something similar natively in the asset
But thanks though!
I don't think the problem is using something separate, it's just a question of "do I have to, is it included?" sort of thing. I'm fine using this. But would it be cool if it was included? Sure.
someone managed to find a way to make CTS work?
Is this alongside Ultimate Survival?
@Winterbyte312 I see Trello has been really quite for a few days any news
with ultimate survival and CTS
I have problems with datasurfaces
Interesting link thankyou
Gonna have to buy CTS to see this
The fix was posted a few pages back. I talked to Adam about it after another US user reported problems. Here is a link to my post with the fix and Adam had posted while I was typing and then posted again afterwards with the link to knowledgebase article here created on his support site.
ha Yes I did not see the post XD thank you
Ultimate survival Integration and tutorial on asset
Is there a tutorial in this asset? Where?
Maybe he wants a tutorial ? I always wonder with people who are barely able to communicate (based on the content he posted in the unity forums)
Yeah, maybe that was it. I think I misunderstood what he said.
Climbing Ladders does it work out of the box? am I missing something? am I being thick (Likely TBH)
I searched this thread but didn't understand and couldn't figure out what the state of the ladders is
Anyone got climbing ladders working?
I think I got too excited about all of that progress on the Trello earlier in the month and jinxed it. Sorry, folks.