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[RELEASED] Procedural Generation Grid

Discussion in 'Assets and Asset Store' started by FimpossibleCreations, Jul 20, 2021.

  1. FimpossibleCreations

    FimpossibleCreations

    Joined:
    Jun 27, 2018
    Posts:
    549
    Hello, unfortunately there will be no direct support for 2D.
    You can still spawn 2D sprites objects using the plugin, but most of the features are designed only with 3D in mind.
     
  2. WryMim

    WryMim

    Joined:
    Mar 16, 2019
    Posts:
    74
    Good afternoon.
    Do I understand correctly that there are no demo scenes?
    How can I build a house vertically like in this video?

    Or other variants how to build a level in the style of Only Up (vertically at an angle), where a lot of separate objects on which you need to jump?
     
    dsilverthorn likes this.
  3. FimpossibleCreations

    FimpossibleCreations

    Joined:
    Jun 27, 2018
    Posts:
    549
    There are many demo scenes, packed in side Demos - Procedural Generation Grid unitypackage.

    You can make basic Field Setup generating walls around, to make it generate something like tunnel, if grid is made of vertical up cells.
    But for placing object to jump at, you will need to do it manually by adding them with scripting/on scene or using cell commands to spawn objects in selected cells - with use of grid painter component to create grid in scene view.
     
  4. WryMim

    WryMim

    Joined:
    Mar 16, 2019
    Posts:
    74
    Good afternoon. After using the "Stack Spawner" on objects inside the Spawner, scaling does not work! I need that all objects created by the modifier were *15 scaling, but currently "Stack Spawner" creates with *1 scaling. What can I do?
     
  5. WryMim

    WryMim

    Joined:
    Mar 16, 2019
    Posts:
    74
    upload_2024-5-21_8-55-49.png

    These scaling rules do not affect the "Stack Spawner"
     
  6. WryMim

    WryMim

    Joined:
    Mar 16, 2019
    Posts:
    74
    Or what's the best way to spawn more than 1 object in the same cell? For example 3-5 objects with a check that they do not overlap each other.
     
  7. WryMim

    WryMim

    Joined:
    Mar 16, 2019
    Posts:
    74
    With Field Modificator I generate objects, how do I increase the height of each object by +1? I want the generation to be in the form of a spiral.