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[RELEASED] Easy Main Menu

Discussion in 'Assets and Asset Store' started by walledcityinfotech, Sep 23, 2017.

  1. walledcityinfotech

    walledcityinfotech

    Joined:
    Oct 10, 2016
    Posts:
    712
    Awesome Announcement

    I have just released this new Third Person Controller Template with Companion (TPCWC).



    For more Info please visit this Forum Thread

    Forum
     
  2. walledcityinfotech

    walledcityinfotech

    Joined:
    Oct 10, 2016
    Posts:
    712
    Easy Main Menu v0.5b
    [Requested Features Update]


    v0.5b Changelog :

    -Added bool to check if you want RANDOM image transitions.
    -Added scene manager script for EasyAudioUtility with which you can define which Audio to play in which scene with a smooth volume fade in-out effect.


    Watch below video for better understanding! :)

    Thanks for the Support!




    Buy Easy Main Menu at

    Asset Store : http://u3d.as/W3m
    Sellfy Store (20% OFF) : https://sellfy.com/p/5ujr/

    Check out the new Third Person Controller With Companion (TPCWC) here.


     
    UnleadedGames and Bartolomeus755 like this.
  3. walledcityinfotech

    walledcityinfotech

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    Oct 10, 2016
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    712
  4. Frax228

    Frax228

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    Jul 19, 2016
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    hi. any solution how in level select manager unlock level in the menu when switching to another scene?
     
  5. walledcityinfotech

    walledcityinfotech

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    It's very easy bro. You just have to save a flag which will be checked in the Start method of any script of main menu. If the flag is present, unlock the scene, else don't. :)
     
  6. Frax228

    Frax228

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    Jul 19, 2016
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    43
    hi
    error saving

    NullReferenceException: Object reference not set to an instance of an object
    EMM_Integration.RetrieveCurrentItems.SaveData (Boolean quickSave) (at Assets/Assets/EasyMainMenu/Invector Integration/Invector Integration/RetrieveCurrentItems.cs:146)
    UnityEngine.Events.InvokableCall`1[System.Boolean].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:189)
    UnityEngine.Events.CachedInvokableCall`1[System.Boolean].Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:309)
    UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
    UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
    UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
    UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:36)
    UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:45)
    UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
    UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
    UnityEngine.EventSystems.EventSystem:Update()
     
  7. walledcityinfotech

    walledcityinfotech

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    Hi, did this error appeared out of no where or did you tweaked a few things?
    It seems like you are calling the save method of invector integration
     
  8. Frax228

    Frax228

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    im using EMM_InvectorIntegration and vTopDownController
    it happen when i trying save game
     
    Last edited: Nov 28, 2017
  9. Frax228

    Frax228

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    ok now i using Gameplay UI
    Save is ok
    But when i press Back, save panel appears again bc player is still in trigger
     
  10. walledcityinfotech

    walledcityinfotech

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    Hi, the integration is pretty much just plug and play. Please see this video for better understanding.

     
  11. Frax228

    Frax228

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    when i press Back, save panel appears again because player is still in trigger
    how fix this
     
  12. danteswap

    danteswap

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    Oct 27, 2013
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    Ok How To Start , Best asset ever Bought For Menu Creation. Now As i am new to this i am testing it Step by step As Required for my game So , I am Stuck at resolution Settings , in My android build or in editor i am Not able To Change The Resolution , In Android build it automatically choose the highest supported in my case its(1920x1080) and Cant be lowered From there , Also in editor it sets (2560x1080) Which Is Highest For My monitor and cnt Change below that Not . so is this a Bug Or Something Wrong for Me . how To Fix This
     
  13. walledcityinfotech

    walledcityinfotech

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    Thanks for nice words :)
    The resolution settings are buggy inside of Unity only. I will update the EMM with better resolution settings logic. :)
     
  14. walledcityinfotech

    walledcityinfotech

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    This happens every time or once or twice? This problem haven't been said by anyone.... Make sure the save triggers are set as isTrigger
     
  15. Frax228

    Frax228

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    every time
    save triggers are set as isTrigger
    just plug and play
     
  16. walledcityinfotech

    walledcityinfotech

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    Can You please show me the bounds of the trigger?
     
  17. Frax228

    Frax228

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    upload_2017-11-29_20-52-32.png
     
  18. walledcityinfotech

    walledcityinfotech

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    This looks perfect... Hmm.. let me get back to you as soon as I reproduce the bug here in my system.
    Meanwhile try making the save trigger again via prefabs provided and swap the graphics with yours.
     
  19. walledcityinfotech

    walledcityinfotech

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    Fixed! Will be present in this next update. I have added a key option like when you are in the trigger and when you press the key eg. left shift, then the save trigger works otherwise player can ignore the trigger.

    Thanks for reporting this issue. It has made the integration much better. :)
     
  20. walledcityinfotech

    walledcityinfotech

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    For more info, please visit

    TPCWC Forum
     
  21. walledcityinfotech

    walledcityinfotech

    Joined:
    Oct 10, 2016
    Posts:
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    You will be given this awesome power with the next update right on your finger tips!
     
    Adrad and Bartolomeus755 like this.
  22. walledcityinfotech

    walledcityinfotech

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    Awesome News :
    Easy Save Integration is DONE!
    You will receive the update by the end of the week
    (or as soon as Asset Store guys approve it)

    -----

    Support us by rating the EMM at asset store!
    :) It really helps me guys! :)

    Easy Main Menu

    -----

    TPCWC
     
    wood333 and Bartolomeus755 like this.
  23. Bartolomeus755

    Bartolomeus755

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    Jun 20, 2013
    Posts:
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    Looking forward to the new update and thx for your work on EMM. :)
     
    walledcityinfotech likes this.
  24. walledcityinfotech

    walledcityinfotech

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    Thank YOU for your support!

    I have made an if-else condition like IF you have Easy Save imported in your project, all the scripts which are saving, loading or deleting data will be using ES2 methods to achieve the tasks which were done using playerprefs before :)

    This was my first time using ES2 and I was blown away with it's functionality. :D
     
    Bartolomeus755 likes this.
  25. Tommygat

    Tommygat

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    Mar 12, 2015
    Posts:
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    Hello.
    Even though it says on the asset store that EMM requires Unity 5.6.3 or higher, I saw in a post that "the whole package is made in unity 5.4.something and it uses nothing special just the Unity 4.6 new UI system!" so I thought I would give it a try.

    Using:
    Unity 5.5.2
    inVector Shooter
    Unity standard assets

    Problem:
    Not starting level, not showing options, not quitting.

    With the loading screen, main menu and maze in the build settings, there are no errors going from the loading screen to the main menu. However the buttons on the main menu do not function beyond the quick darkening that show it being clicked (again with no errors). I have tried with both an existing project and a fresh one but no luck. Any suggestions would be much appreciated.
     
  26. walledcityinfotech

    walledcityinfotech

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    Hi,
    Thanks for your patience.
    Can you make a quick check that all the buttons are assigned their onClick events, sometimes unity gets crazy and remove them idk why....
    Also, when you hover over or click a button, is there a sound coming? If it is coming, it means the onClick are working, there is some other problem
     
  27. Tommygat

    Tommygat

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    Hello.
    onClick events for buttons are assigned. Hovering over a button will highlight it, clicking will darken, but no sound.
     
  28. walledcityinfotech

    walledcityinfotech

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    Hi, can you select a button in hierarchy and take the screenshot of the inspector and show me. It's really hard to figure out what is happening...
     
  29. magique

    magique

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    May 2, 2014
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    I used to use this, but now NGUI for me stands for Not Gonna Use It. Performance bug aside, it's just a poorly set up system.
     
  30. Tommygat

    Tommygat

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    Mar 12, 2015
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    Here is a screenshot of the Main Menu scene. The sound dose work when hovering over a button. I had forgotten to come in from the loading screen before.


    upload_2017-12-5_17-17-3.png
     
  31. walledcityinfotech

    walledcityinfotech

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    well, everything seems fine to me, now I believe that since the package is submitted using unity 5.6, there are some bugs occuring inside unity which are just simply not calling the onClick events...

    i will downgrade back to unity 5.5 before submitting my next update. :)
     
  32. walledcityinfotech

    walledcityinfotech

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    Oct 10, 2016
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    Hi brothers,
    The MEGA SALE is ending today! It's a very great opportunity for you guys to build your menu system at this much lower price !!!

    Support us by buying it from the

    Asset Store(25% OFF) : u3d.as/W3m
    Sellfy Store(20% OFF) : sellfy.com/p/5ujr/
     
  33. walledcityinfotech

    walledcityinfotech

    Joined:
    Oct 10, 2016
    Posts:
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    Awesome News :
    Easy Save Integration Update pushed to the Asset Store.
    Please see the tutorial video below in the meantime it gets approved on the Asset Store. :)




    ----------

    Please support us for further development of this Asset
    Asset Store : http://u3d.as/W3m
    Sellfy Store[20% OFF] : https://sellfy.com/p/5ujr/
     
    Last edited: Dec 9, 2017
    Bartolomeus755 likes this.
  34. walledcityinfotech

    walledcityinfotech

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    Posts:
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    A Humbe Request from your Brother...
    Hi brothers, THANKS A LOT everyone for their love and support! <3 <3

    None of you guys, knew me but still you guys trusted me and bought this asset, NO QUESTIONS ASKED!
    To return the favor I have left my job to fulfill everyone's request + to give more time on other assets that I am developing.

    I just want to ask you bros this 1 last favor that it would be really nice if you guys can drop a rating or if you have time please write a review. It reeeaaalllly helps me to grow on the Asset Store as
    your rating and review can really boost our Easy Main Menu's Visibility and more people can come forward and support me by buying it!


    Asset Store : http://u3d.as/W3m

    Best regards
    Hamzah
    Walled City Infotech
     
  35. walledcityinfotech

    walledcityinfotech

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    Hi bros,
    The next version v0.5c is live now on the Asset Store. You can go ahead and hit the Update button. :)

    v0.5c Changelog
    - Added much requested Easy Save 2 Integration.
    - Removed save trigger bug.

    It will be really helpful if you bros could drop a rating or write a review to support the further development of this asset.

    Asset Store : http://u3d.as/W3m
    Sellfy Store [20% Off] : https://sellfy.com/p/5ujr/

    Thanks
    Best
    Hamzah
     
  36. walledcityinfotech

    walledcityinfotech

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    Hi guys, I have pushed another update with these requested features. These suggestions were really good and I thought without wasting any time just implement and push! :) :)

    Easy Main Menu v0.5d - Requested Features Update



    Changelog :
    - Added Input prompt option once loading finishes.
    - Added scene specific loading images

    Please drop a rating or a review if you like the Asset. It really helps me alot!! :) :)

    Asset Store : u3d.as/W3m
    Sellfy Store [20% OFF] : sellfy.com/p/5ujr/
     
    Thoronnim_Crystalia likes this.
  37. AdultLink

    AdultLink

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    Thank you for your efforts! Dropping your actual job to develop this is a big leap, hopefully it will work out for you!

    I'll make sure to leave a review on the Asset Store, because it'you really deserve it.

    Let's give this guy a hand :D
     
    walledcityinfotech likes this.
  38. walledcityinfotech

    walledcityinfotech

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    Thank you very much! Very much appreciated and I wish same for everyone... :)
     
  39. GladiomirDutra

    GladiomirDutra

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    Oct 27, 2017
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    Sorry, I downloaded the new version EMM v0.5d but it still does not cost the text script "Press Key" presented in the video, how can I proceed ?
     
  40. walledcityinfotech

    walledcityinfotech

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    Hi, sorry, did you mean that input prompt shown in the above video. That is coming in the update v0.5d, which is currently waiting for approval on the asset store which means you will get it in 2-3 days.

    However, if you have got the Easy Main Menu Asset from the Sellfy Store, the email with the download link for this update should be in your inbox. :)
     
    GladiomirDutra likes this.
  41. GladiomirDutra

    GladiomirDutra

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    Thank you so much, sorry my lack of knowledge.


     
  42. walledcityinfotech

    walledcityinfotech

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    oh c'mon... :p
    And Thanks a lot for your support! If you have time, it would be nice if you can drop a rating or a review on the Asset Store.
    Asset Store : http://u3d.as/W3m

    Best
    Hamzah
    walledcityinfotech@gmail.com
     
  43. walledcityinfotech

    walledcityinfotech

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    Awesome News :
    I have just finished the Keyboard Support and I will push this next update as soon as the previous one gets approved.

    Till then bros, see this demonstration video and drop your suggestions below about how I can improve it more... :)



    I have said this earlier as well and the response was great and sorry for saying it again and again but please guys, drop a rating or write a review as it REALLY HELPS me to grow the Asset and the more EMM grows, the more frequently I will be pushing new and awesome updates!

    Thanks EVERYONE for their love and support and trust. It just means everything to me. :) :)

    Buy EMM at
    Asset Store - http://u3d.as/W3m
    Sellfy Store [20% OFF] - https://sellfy.com/p/5ujr/

    Best
    Hamzah
    walledcityinfotech@gmail.com
     
    Neviah likes this.
  44. walledcityinfotech

    walledcityinfotech

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    Awesome News bros, the EMM v0.5d update is live.
    Now I am pushing the next update i.e v0.5e which contains the Keyboard support. Hopefully you will get it by the end of this week!! :) :)
     
    Bartolomeus755 and AdultLink like this.
  45. walledcityinfotech

    walledcityinfotech

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    Hi bros, I have pushed the EMM v0.5e update which includes Keyboard and Controller support for you to control your UI with. :)
    It will be live as soon as Unity guys approve it which I believe 16-17th Dec 2k17.

    Thanks a lot for your support!
    Please rate EMM on asset store to make this asset grow much faster and I will be able to push updates much frequently! :) :)

    Asset Store : http://u3d.as/W3m

    Best
    Hamzah
     
  46. walledcityinfotech

    walledcityinfotech

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    Hi bros,
    Finally the EMM v0.5e update with keyboard support is live!

    Please guys, don't forget to leave a rating or review. It really helps me, I can't say it enough...! Thanks for everyone's support, it means everything to me! :)

     
    Neviah and Bartolomeus755 like this.
  47. Frax228

    Frax228

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    Jul 19, 2016
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    Assets/EasyMainMenu/Invector Integration/Invector Integration/EndScreen.cs(44,51): error CS1061: Type `Invector.CharacterController.vMeleeCombatInput' does not contain a definition for `lockCamera' and no extension method `lockCamera' of type `Invector.CharacterController.vMeleeCombatInput' could be found. Are you missing an assembly reference?
     
    walledcityinfotech likes this.
  48. walledcityinfotech

    walledcityinfotech

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    This is a known bug in Invector controller, for now just go ahead and comment this line.
     
  49. Frax228

    Frax228

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    Jul 19, 2016
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    ????
    Your Invector Integration is not working after update. Fix this.
     
  50. walledcityinfotech

    walledcityinfotech

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    I didn't touched it. What aspect of the update is not working?
     
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