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[RELEASED] Audio-Text Synchronizer

Discussion in 'Assets and Asset Store' started by kmedved, Aug 17, 2020.

  1. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189




    Create dialogues, subtitles, karaoke, interactive books, or any other text effects synchronized with playing audio using this asset!

    WebGL: http://unitymedved.bitbucket.io/ATS/2.0/index.html
    AssetStore: https://assetstore.unity.com/packages/slug/233253
    Documentation: https://unitymedved.bitbucket.io/ATS/2.1/Docs/index.html

    ✔️ Powerful and convenient editor for creating timings
    Create, edit or modify timings with a few clicks

    ✔️ High-performance, mobile-friendly
    It works perfectly on any platform!

    ✔️ Set up timings, add a component, and here you go
    Create timings in the built-in editor, add a component and choose a text effect

    ✔️ Works with the most popular text assets
    Unity UI Text and TextMesh Pro are supported!

    ✔️ Text effects included
    Adjust them, use them as you want, or create your own

    ✔️ Mesh Text Effect
    Animate your text component mesh in a few clicks! Use built-in mesh animations, configure existing or create your own

    </> Rich Text Effect
    Highlight your text using Rich Text markup

    ✔️ Text Splitters
    Configure how to display the text: all text or parts

    ✔️ Text Highlighters
    Define how to highlight/show the text: by char, by word, or any other way you want to

    ✔️ Supports any language
    Asset supports languages with left-to-right and right-to-left writing

    ✔️ Well-documented project

    ✔️ Works on all platforms
    Works with any platforms that Unity supports

    ✔️ Long-Term Support
    Be sure that you'll get support for new unity versions and features

    ✔️ Full C# source code, example scene, and documentation included
     
    Last edited: Aug 8, 2023
    Gekigengar likes this.
  2. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Version 1.1.1 released!

    What's new:
    New features:
    - Added "Auto Save" flag for Timings Editor - check it and forget about "Save" button
    - Added new event for TextSynchronizer to get which word is reached while syncronization

    Editor:
    - Fixed setting new GameObject for TextSynchronizer
     
  3. vkajudiya

    vkajudiya

    Joined:
    Mar 24, 2014
    Posts:
    9
    is there any way to get event of of audio Finished in TextSynchronizer. want to disable subtitle on finished event.
     
  4. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Yes, you can use TextSynchronizer.OnKaraokeFinished action for that
     
  5. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Version 1.2 sumbitted!

    What's new:
    New features:
    - Added subtitles support in .srt format, now you can create Timings using .srt files!
    - TextRichEffectBase now can highlight only playing word
     
  6. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Version 2.0 is out!

    What's new:
    New features:
    - Text Effects were completely rewritten from scratch. Now asset has two types of effects: Mesh and Rich Text Effect. They are much more flexible, adjustable, and convenient!
    - Text Splitters - configure how to display the text: all text or parts
    - Text Highlighters - define how to highlight the text: by char, by word, or any other way you want to
    - Added TextMesh Pro support!

    Core
    :
    - Added new events for Text Effects
    - Refactored TextSynchronizer class

    Editor
    :
    - Added generic menu for Timings Editor Window
    - Bug fixes
     
  7. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Version 2.0.1 is out!

    What's new:
    New features:
    - Added text part finish action for MeshTextEffect

    Other:
    - Added support for Unity 2020.x
     
  8. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Version 2.0.2 is out!

    What's new:
    Core:
    - Fixed issue when Text Effect ignore last character of the text
     
  9. mgeorgedeveloper

    mgeorgedeveloper

    Joined:
    Jul 10, 2012
    Posts:
    335
    Does this work on Unity 2019.4.x?
     
  10. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Yes, definitely
     
  11. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    189
    Version 2.1 is out!

    What's new:
    New features:
    - Added ability to generating timings automatically using whisper.unity
    Editor:
    - TimingsEditor: added ability to drag cursor on the timeline
    - TimingsEditor: added shortcuts to select all timings and delete selected timings
    - Bug fixes