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Unity Release Announcements

Discussion in 'Netcode for GameObjects' started by luke-unity, May 6, 2021.

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  1. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
    Posts:
    302
    Hey Everyone

    This thread will be used to announce the releases of our experimental Netcode for GameObjects package formerly known as MLAPI.

    To learn more about Netcode, take a look at our documentation or our welcome thread for the Netcode forum.

    What does pre-release mean?
    We use the “Pre-release” state to describe packages that are almost fully mature.

    Pre-release packages are still being verified to be safe to use with the current version of Unity. These packages are supported by Unity and guaranteed to be fully validated for use in production by the end of the LTS version of the current cycle. For more information about the pre-release state and the lifecycle of packages, see Package states and lifecycle.

    There are a few things to be aware of when using this pre-release package:
    • Expect minor API change that do not break the API, but affects usage
    • Expect no SLA on the timeline to ship patches/fixes to releases, as we are still establishing our test and release cadence
    • Expect this will be moving towards a more stable, production-ready Release
    -----------------------------
    Latest Release: Version 1.0.0-pre

    Release notes are available at:
    https://docs-multiplayer.unity3d.com/releases/multiplayer/1.0.0

    Installation Guide:
    https://docs-multiplayer.unity3d.com/docs/migration/install

    Netcode for GameObjects version 1.0.0-pre is available now!! It is the first pre-release package of our team, and we are proud to give you the ability to play with it. We added lots of features and fixed many issues. We also decided to remove some of the not production-ready parts of our SDK to ensure a solid ground for your next awesome multiplayer game.

    Among the added features, you will find :
    • A Client Network Transform that allows you to control the transform client-side (yes, it is
    • finally interpolated)
    • New and improved scene management (yes, you finally can do additive scenes)
    • A tick system
    • OnNetworkDespawn that matches the OnNetworkSpawn (it was time)
    Head over here for the complete list.
     
    Last edited: Nov 12, 2021
    CreativeChris and Lars-Steenhoff like this.
  2. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
    Posts:
    302
    Version 0.1.0

    Release notes are available at:
    https://docs-multiplayer.unity3d.com/releases/multiplayer/0-1-0

    Installation Guide:
    https://docs-multiplayer.unity3d.com/docs/0.1.0/migration/install

    With version 0.1.0 of MLAPI, we focused on integrating MLAPI in our ecosystem and introduced changes to improve performance and make the API easier to use and maintain.

    Our next round of releases will focus on adding new and exciting features to MLAPI. You can get an overview of what we have planned on our roadmap. We encourage everyone to actively participate in the roadmap and submit suggestions and feature requests to us.

    Upgrading

    For all existing MLAPI users, we encourage you to upgrade to our new version. We introduced many bug fixes in version 0.1.0 and will be better able to support you if you upgrade. MLAPI is now distributed as a Unity package which means upgrading isn’t straightforward. We have created a guide for upgrading to the new version.

    If you have an existing UNet project or have used UNet previously checkout our UNet upgrade guide to learn about some of the key differences between UNet and MLAPI.
     
    Last edited: Nov 12, 2021
  3. luke-unity

    luke-unity

    Unity Technologies

    Joined:
    Sep 30, 2020
    Posts:
    302
    Version 1.0.0-pre

    Release notes are available at:

    https://docs-multiplayer.unity3d.com/releases/multiplayer/1.0.0

    Installation Guide:
    https://docs-multiplayer.unity3d.com/docs/migration/install

    Netcode for GameObjects version 1.0.0-pre is available now!! It is the first pre-release package of our team, and we are proud to give you the ability to play with it. We added lots of features and fixed many issues. We also decided to remove some of the not production-ready parts of our SDK to ensure a solid ground for your next awesome multiplayer game.

    Among the added features, you will find :
    • A Client Network Transform that allows you to control the transform client-side (yes, it is
    • finally interpolated)
    • New and improved scene management (yes, you finally can do additive scenes)
    • A tick system
    • OnNetworkDespawn that matches the OnNetworkSpawn (it was time)
    Head over here for the complete list.
     
    Last edited: Nov 12, 2021
    jasonboukheir, firaui, knxrb and 3 others like this.
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