Hey Everyone This thread will be used to announce the releases of our experimental Netcode for GameObjects package formerly known as MLAPI. To learn more about Netcode, take a look at our documentation or our welcome thread for the Netcode forum. What does pre-release mean? We use the “Pre-release” state to describe packages that are almost fully mature. Pre-release packages are still being verified to be safe to use with the current version of Unity. These packages are supported by Unity and guaranteed to be fully validated for use in production by the end of the LTS version of the current cycle. For more information about the pre-release state and the lifecycle of packages, see Package states and lifecycle. There are a few things to be aware of when using this pre-release package: Expect minor API change that do not break the API, but affects usage Expect no SLA on the timeline to ship patches/fixes to releases, as we are still establishing our test and release cadence Expect this will be moving towards a more stable, production-ready Release ----------------------------- Latest Release: Version 1.0.0-pre Release notes are available at: https://docs-multiplayer.unity3d.com/releases/multiplayer/1.0.0 Installation Guide: https://docs-multiplayer.unity3d.com/docs/migration/install Netcode for GameObjects version 1.0.0-pre is available now!! It is the first pre-release package of our team, and we are proud to give you the ability to play with it. We added lots of features and fixed many issues. We also decided to remove some of the not production-ready parts of our SDK to ensure a solid ground for your next awesome multiplayer game. Among the added features, you will find : A Client Network Transform that allows you to control the transform client-side (yes, it is finally interpolated) New and improved scene management (yes, you finally can do additive scenes) A tick system OnNetworkDespawn that matches the OnNetworkSpawn (it was time) Head over here for the complete list.