Search Unity

  1. If you have experience with import & exporting custom (.unitypackage) packages, please help complete a survey (open until May 15, 2024).
    Dismiss Notice
  2. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice

Receiving Mecanim over a network

Discussion in 'Animation' started by kalisclark, Oct 15, 2014.

  1. kalisclark

    kalisclark

    Joined:
    Sep 29, 2014
    Posts:
    33
    Hi all,

    I just wondered if anyone knew the best way to achieve this? I am using Unity Networking and I seem to have only found examples using Photon.

    Should I be translating the Animations of a player using OnSerializeNetwork or should I be doing it using an RPC?

    Any help as always would be greatly appreciated.