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Real Materials series

Discussion in 'Assets and Asset Store' started by Lex4art, Jun 20, 2015.

  1. Lex4art

    Lex4art

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    Last edited: Nov 13, 2019
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  2. siblingrivalry

    siblingrivalry

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    These are very nice. How can you make a dirtier gold. Old gold bsrs or for natueal gold nuggets
     
  3. Play_Edu

    Play_Edu

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    coolllllllllllllll one
     
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  4. Gozdek

    Gozdek

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    Wow! Nice!
     
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  5. ArachnidAnimal

    ArachnidAnimal

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    Hello,
    I'm interested the metal pack. I'm still running Unity 5.2.3. Can I still download, install, and use the metal shaders/textures even though I don't yet have 5.3? (I realize the materials might not look as good as they do in 5.3, but it is still usable for now until I'm able to install Unity 5.3?)

    The other question I have is one of the assets says the download is 600Mb. But looking at the files included in the package, I don't see how the asset could be that large of size.
    https://www.assetstore.unity3d.com/en/#!/content/36111
    Do you know if the list shown is complete? Or is maybe the reported download size correct?

    Thanks.
     
  6. ArachnidAnimal

    ArachnidAnimal

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    Ok thanks. I'll wait until I can install 5.3 so to avoid any issues with the asset install.
     
  7. Asset_Store_Deals

    Asset_Store_Deals

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    Just to let you know we are adding Real Materials Vol 1-5 to AssetStoreDeals.com.

    When you have other sales, you can add them to this website simply by pasting the link to your asset in the designated area.

    Best of luck to you with this sale!
     
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  8. yc960

    yc960

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    picked up some of those packs and liked the quality, I would like more through tutorial on how to use them to their fullest. How to integrate them to custom models, etc.
     
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  9. Lex4art

    Lex4art

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    Well, with standard Unity shader it's like "apply material to the model, adjust UVs, build Reflection Probes, done". Some useful advices are mentioned in my documentation for Unity (at the bottom of the page) and for Blender; also with new PostProcessing stack there comes better Color Grading and Bloom effects that really helps with photoreal metal look & feel.

    Wish someday that ageing feature comes to unity shaders (watch from 1:34):

    But anyway, it's still a material and even with these features all pretty simple here with PBR... and that is a bright side for artists - just apply some materials from library to scene meshes and that's it, no wasting time on material nodes setup/geeky stuff.
     
    Last edited: Dec 7, 2016
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  10. Lex4art

    Lex4art

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  11. ekergraphics

    ekergraphics

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    I tried your scene in 2017.4.0f1 and I think there's an issue with your GI proxy objects, because they are visible to me (the trees are just large, green cylinders, for example).

    Otherwise, everything looks very impressive!
     
  12. Lex4art

    Lex4art

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    Thanks!
    About GI proxy objects - they will be automatically hidden in "Play" mode by animation. To make them go away in "Scene" view mode you can simply hide them - they are here in Hierarchy:
    GI proxy objects.png

    The only time they're needed to be visible is when lightmaps are baking.

    Correct way is to use layers to hide those GI proxy objects from user camera & reflection probes via Culling Mask property (this way GI proxies still be visible for lightmap engine but not bothering you in Scene view/Play mode), but layers can't be shipped within asset package from Asset Store as far as I know, they're set on per project basis.
     
    Last edited: Sep 12, 2018
  13. ekergraphics

    ekergraphics

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    Thank you for clearing that up!
     
  14. atomicjoe

    atomicjoe

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    Oh! you're revamping your Real Materials! YESS!!
    I have the Complete bundle though. Will you update this one too?

    I'm not really concerned by the new HDRP and LWRP though, since I'm still using forward rendering (more flexible, compatible and faster to render than the new ones for my current project at least.)

    What do you think about the render quality of the new render pipelines though? Are they really better visually or is it fairly the same? Is it worth all the trouble?
     
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  15. Lex4art

    Lex4art

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    *takes huge breath and blows off meter-thick layer of dust from this thread*
    Yep, time to catch up with recent LWRP release and upcoming HDRP release, at least port my old materials to those rendering pipelines (but some of them will be reworked, like half of the volume 1). Currently only volume 1 is finished, but soon I will upload everything else too and in the end update a Complete package (don't know how yet - there is a limit to 4GB of package size in Asset Store and to have HDRP and LWRP versions added to Complete package I need 13-14 GB).

    About LWRP and HDRP pipelines - hard to say, I don't have much experience with those.
     
    Last edited: Jun 18, 2019
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  16. atomicjoe

    atomicjoe

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    Great!
    I'm a huge fan of your materials!
    I would hire you to make all the materials in my game if I wasn't poor like a rat :D
    Let's hope I finish my game and have some success. :p
     
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  17. rrahim

    rrahim

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    I'm in the same boat. I have the complete package, but new materials for HDRP are always welcome since I've transitioned my entire project to HDRP.
     
  18. Lex4art

    Lex4art

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    Thanks to rrahim for testing - now there is a correct way for owners of "Real Materials Complete" package to have an update on HDRP/LWRP material versions: from now on you can visit "Real Materials vol. 1" (and vol. 2, 3, 4, 5) page on the asset store and they're will be free for you.

    Right now only volume 1 is refreshed with HDRP/LWRP versions but in next 4 weeks all of them will be ported + i need to gather all existing non-metal materials into additional volume 6 and 7 and add this free upgrade option to them. I will post here a message when it's done.
     
    Last edited: Jun 18, 2019
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  19. atomicjoe

    atomicjoe

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    THANKS!!
     
  20. rrahim

    rrahim

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    The new wood pack looks awesome!
    Is it coming to the Complete pack? (Or any upgrade discount?)
     
  21. Lex4art

    Lex4art

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    Whoops, I forgot to add it as a free upgrade. Fixed.
    Currently there is only one free to upgrade package left to merge from existing materials (bricks/stones/plaster/tiles) and it's almost done. After that I will add all individual materials as a free upgrades for "Complete" package owners - this will speed up things in many situations (and give free access to couple of materials that are not included in packages). Stay turned! )
     
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  22. rrahim

    rrahim

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    Awesome!
    Thank you.
     
  23. NeatWolf

    NeatWolf

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    Hi there!
    I'm interested in purchasing all of your "Real Materials" packs, but looks like that the "Bundle" is actually "only":p a "Best of" other packs, plus 10 materials.

    Is there any chance you could create 1 or 2 all-inclusive bundles (at a convenient price, of course), with no missing materials, all packs from 1 to 8? (I know there are size limits, but they should be around 5GB per pack now)?
     
    Last edited: Aug 2, 2019
  24. Lex4art

    Lex4art

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    It's already done - after buying "Real Materials Complete" package you gain permanent free access to the Real Materials vol. 1-8 (done via upgrade system of Asset store, e.g. visit volumes pages after buying Complete package and there will be free download option). Currently it's not displayed on the "Real Materials Complete" page, though - I need a couple of weeks to prepare official update images/video + final price will be 64$ instead of 70$. But it's functional - feel free to buy it for free access to volumes if there is a need for them right now ).
     
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  25. NeatWolf

    NeatWolf

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    Oh my, what a boon!
    Yes, I redeemed all packages for 0 euros - I believe the description could be a little clearer about that :)
    Usually, you only get what's listed in the package preview, nothing more.

    I wish more publishers used this method to ship Bundles, instead of pushing on the store one single huge monolithic package!

    (also, makes the bundle easier to maintain!)

    It's going to take a while do download everything but it will be worth it :)

    Thanks for creating the bundle!
    Best,
    Alex
     
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  26. Johan_Valectric

    Johan_Valectric

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    Hi
    I did get the complete pack but when I downloaded it did crash... I think. Unity was frozen for a long time and the the computer did go to hibrinate after 1h. When it did week up u it was functioning again. Now to my problem. All the materials is just pink. Is it something I need to do or is it just to download again and try again? I got the unity version from last week.
     
  27. atomicjoe

    atomicjoe

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    Reinstall and try again.
    When you import textures, Unity has to compress them for the build target your project is set.
    This can take from minutes for PC projects to several hours for Android projects with a fast CPU, specially if you are using ASTC texture compression (which you should, by the way) in the project build config menu.
    The only advise for faster texture import and compression is: get a faster CPU. Nothing more can be done.
    However, this process happens only the first time you import the textures (or again if you change specific texture configurations later)
    In my case, to reimport all the complete real materials package into an Android project with ASTC texture compression, it took like 18 hours with an intel core i7 8700K at full load.

    However, since the complete real materials is a pack of several smaller packages, you can always download only the packages you need from the store. They are free for the complete pack customers. Just go to the store and download them.
     
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  28. atomicjoe

    atomicjoe

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    There are also smaller versions of each pack with 2k x 2k resolution textures instead of 4k x 4k if you don't need so much resolution.
    Go to the Lex4art store page and check the individual volumes yourself.
     
  29. Lex4art

    Lex4art

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    Sorry for delay with answer (I'm isolated with that crownvirus in my grandrapent's apartment without access to my home PC). So, if you just imported that 3.9GB package from https://assetstore.unity.com/packages/2d/textures-materials/real-materials-complete-92257 - it's outdated and only for old render ("Standard render"); I can't remove it due Asset Store rules. Now a proper way to import materials is like that: every owner of "Complete" material package have free access to any of "Real Material" volumes (from 1 to 8) - grab volume 6 for example and after importing it you will see 3 diffrerent *.unitypackage files inside "Real Materials" folder (each one for specific rendering pipeline - naming is self explanatory). Just pick right package for your project rendering pipeline and import it - materials will look correct right out of the box.
     
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  30. Johan_Valectric

    Johan_Valectric

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    Thank you for this input! I totaly understand the limitations of the situation. Hope you are doing fine there! Take care!

    I see then that explains what I did see.
     
  31. atomicjoe

    atomicjoe

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    Looks like the plot for an horror movie :D
     
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  32. thinkfun

    thinkfun

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    Hi.
    I tried to buy "Real Materials Complete", but I bought "Real Materials Lite" by mistake.
    Can I get a refund?
     
  33. Lex4art

    Lex4art

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    Send me invoice number in personal message (and avoid downloading "Real Materials Lite" package if possible - it's tracked in Asset store refund interface and, probably, will block refund option).
     
  34. RendergonPolygons

    RendergonPolygons

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    Hey @Lex4art, great asset! Are the textures to use as is, or are there levers to play with a'la Substance painter/designer, e.g. reduce the number of lines in floor wood so I could use the wood mat for a picture frame that doesn't feel like wood floor? I'm using URP. Thank you!
     
    Last edited: Nov 28, 2020
  35. atomicjoe

    atomicjoe

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    These are fixed textures, not substance materials, so no, they are not configurable except for the texture scale. They are extemely versatile though and would work as is for your use case.
     
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  36. Lex4art

    Lex4art

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    They're based on photos so there it only way to tweak those is hard re-working job in photoshop/GIMP using different set of photos or something generated in Substance Designer...
     
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  37. Lex4art

    Lex4art

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    Hi. I did quick test - those symptoms ("black surface with tiny white spot") are pointing on the missing reflection probe - try to add one nearby to object with this gold material, give him something to reflect:

    Reflection probe example.png

    Than more polished material - than more he needs good reflection probe setup (examples in docs).
     
  38. seanbiganski

    seanbiganski

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    Thank you! That was definitely my issue although in my case I am building an iOS AR Foundation app so I had to add AR Environment Probe Manager instead.

    Another question if you don't mind, is there a way to smooth the grain of the material? Or is there a different material I should use to achieve a perfect smooth surface? In my case, I'm trying to achieve a very shiny (almost cartoon) shine of gold.

    upload_2021-8-27_16-2-22.png
     
  39. Lex4art

    Lex4art

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    For cartoon style gold it's probably will be enough just to lower down 'Smoothness' value in properties of this material (can't remember - is this allowed in URP, though; if not or micro traces of dirt still will be visible - remove that texture from 'Metallic' slot and manually set 'Metalness' value to the maximum and 'Smoothness' to your liking ('0.7' for example)). Also than less smooth the gold than more yellowish&dark tint it should have (because in real world rough metal surface has more light rays bouncing over microscopic details, that makes light more and more reduced to gold color waves only) - so, color adjustment should be applied too...
     
    Last edited: Aug 27, 2021
  40. seanbiganski

    seanbiganski

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    Thanks! I'll play with those :)
     
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