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Real Materials series

Discussion in 'Assets and Asset Store' started by Lex4art, Jun 20, 2015.

  1. Lex4art

    Lex4art

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    "Real Materials" is series of 75+ high quality ... materials, already available in asset store.

    Features:
    - Fully uses advantages of Unity 5 PBR material system.
    - Most textures have 4K resolution and won't fail you at closeup shots.
    - Showcase map with 10+ free materials.

    Additional technical information can be found here - Real Materials FAQ.

    Here some best stuff at closeup:
    Steel generic - 5$ https://www.assetstore.unity3d.com/en/#!/content/38947 [or here for 3$ per material; or there for 1$ per material]


    Steel galvanized zinc - 5$ https://www.assetstore.unity3d.com/en/#!/content/39278 [or here for 3$ per material; or there for 1$ per material]


    Copper generic used - 5$ https://www.assetstore.unity3d.com/en/#!/content/39292 [or here for 3$ per material; or there for 1$ per material]


    Gold generic - 5$ https://www.assetstore.unity3d.com/en/#!/content/39301 [or here for 3$ per material; or there for 1$ per material]


    Steel old rusted orange - 5$ https://www.assetstore.unity3d.com/en/#!/content/39311 [or here for 3$ per material; or there for 1$ per material]
     
    Last edited: Apr 20, 2018
    Gozdek, 10FingerArmy and Don-Gray like this.
  2. Lex4art

    Lex4art

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    Some new metal materials was approved and now available in asset store:

    1)Aluminum foil large - 5$ https://www.assetstore.unity3d.com/en/#!/content/40141 [also can be found in mega pack for 1$ per material]:


    2)Aluminum generic used - 5$ https://www.assetstore.unity3d.com/en/#!/content/39949 [also can be found in mega pack for 1$ per material]:


    3)Aluminum generic - 5$ https://www.assetstore.unity3d.com/en/#!/content/40040 [also can be found in mega pack for 1$ per material]:


    4)Aluminum generic brushed - 2$ https://www.assetstore.unity3d.com/en/#!/content/39909 [also can be found in mega pack for 1$ per material]:


    5)Aluminum generic matte - 2$ https://www.assetstore.unity3d.com/en/#!/content/40021 [also can be found in mega pack for 1$ per material]:


    6)Steel technical brushed - 2$ https://www.assetstore.unity3d.com/en/#!/content/39861 [also can be found in mega pack for 1$ per material]:

    Without anisotropic specular highlights in default Unity shaders - this type of materials *brushed metals* will never look real enough :(.

    7)Brass generic - 5$ https://www.assetstore.unity3d.com/en/#!/content/40591 [also can be found in mega pack for 1$ per material]:
     
    Last edited: Apr 30, 2018
  3. Lex4art

    Lex4art

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    Small rebranding: "Real Metals" to "Real Materials" (upcoming materials will be not only metals but also glass, concrete, etc). Also some new stuff arrived to Asset Store:
    1)Steel galvanized zinc aged - 5$ https://www.assetstore.unity3d.com/en/#!/content/41122 [also can be found in mega pack for 1$ per material]:


    2)Steel galvanized zinc leaking - 5$ https://www.assetstore.unity3d.com/en/#!/content/41028 [also can be found in mega pack for 1$ per material]:


    3)Steel galvanized zinc rough - 5$ https://www.assetstore.unity3d.com/en/#!/content/41221 [also can be found in mega pack for 1$ per material]:


    4)Steel galvanized zinc dusted - 5$ https://www.assetstore.unity3d.com/en/#!/content/41364


    5)Metal painted pitting dirty - 2$ https://www.assetstore.unity3d.com/en/#!/content/41509
     
    Last edited: Apr 30, 2018
    Gozdek likes this.
  4. siblingrivalry

    siblingrivalry

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    These are very nice. How can you make a dirtier gold. Old gold bsrs or for natueal gold nuggets
     
  5. Lex4art

    Lex4art

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    Last edited: Aug 15, 2015
  6. Lex4art

    Lex4art

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    Last edited: Jan 12, 2016
  7. Lex4art

    Lex4art

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    Last edited: Apr 30, 2018
  8. Lex4art

    Lex4art

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    New material - Concrete generic for 5$ https://www.assetstore.unity3d.com/en/#!/content/43314 [also can be found in mega pack for 1$ per material]:


    Also:
    - This forum thread was improved (lightweight preview images - full version of images opens in separate tabs; different background scene and lighting for matte materials).
    - Found old nasty bug in my pipeline (normalmaps created in Substance Bitmap2material has +3px horizontal offset that gives slightly blurry ghosting effect), fixed now: 1 (in "Steel old rusty" mat), 2 (in "Steel generic rough" mat) and 3 (in "Steel generic" mat).
     
    Last edited: Apr 30, 2018
    Gozdek likes this.
  9. Play_Edu

    Play_Edu

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    coolllllllllllllll one
     
    Lex4art likes this.
  10. Lex4art

    Lex4art

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    New materials:
    1)Grass generic low - 5$ https://www.assetstore.unity3d.com/en/#!/content/46369


    2)Gravel generic granite - 2$ https://www.assetstore.unity3d.com/en/#!/content/46039


    3)Stonework wall decorative - 5$ https://www.assetstore.unity3d.com/en/#!/content/45784 [also can be found in mega pack for 1$ per material]:


    4)Stonework wall decorative flat - 5$ https://www.assetstore.unity3d.com/en/#!/content/46095 [also can be found in mega pack for 1$ per material]:


    5)Wall plaster generic - 5$ https://www.assetstore.unity3d.com/en/#!/content/46228


    6)Wood hardboard - 5$ https://www.assetstore.unity3d.com/en/#!/content/46907 [also can be found in mega pack for 1$ per material]:

    Backside material included: [also can be found in mega pack for 1$ per material]:


    7)Wood log wall - 5$ https://www.assetstore.unity3d.com/en/#!/content/46643
    Log side material also included:


    8)Wood panel lacquered - 5$ https://www.assetstore.unity3d.com/en/#!/content/46774 [also can be found in mega pack for 1$ per material]:


    9)Wood panel painted - 5$ https://www.assetstore.unity3d.com/en/#!/content/47001 [also can be found in mega pack for 1$ per material]:

    With bonus version of this material - matte painted [also can be found in mega pack for 1$ per material]:


    10)Wood panel wall - 5$ https://www.assetstore.unity3d.com/en/#!/content/46713 [also can be found in mega pack for 1$ per material]:


    11)Wood planed boards - 5$ https://www.assetstore.unity3d.com/en/#!/content/46552 [also can be found in mega pack for 1$ per material]:


    12)Wood unplaned boards - 5$ https://www.assetstore.unity3d.com/en/#!/content/46471 [also can be found in mega pack for 1$ per material]:
     
    Last edited: Apr 30, 2018
    Gozdek likes this.
  11. Lex4art

    Lex4art

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    Also here some materials in "beta" stage - already not bad, but can be better (will polish them later):
    1)Wall plaster oak bark - 3$ https://www.assetstore.unity3d.com/en/#!/content/46148


    [UPDATE] here finished beta materials.
    1)Brickwork wall decorative - 5$ https://www.assetstore.unity3d.com/en/#!/content/46173 [also can be found in mega pack for 1$ per material]:


    2)Wood oriented strand board - 5$ https://www.assetstore.unity3d.com/en/#!/content/46834 [also can be found in mega pack for 1$ per material]:


    3)Concrete generic aged - 5$ https://www.assetstore.unity3d.com/en/#!/content/45979 [also can be found in mega pack for 1$ per material]:


    4)Wall granite generic decorative - 5$ https://www.assetstore.unity3d.com/en/#!/content/46282 [also can be found in mega pack for 1$ per material]:

    comes with bonus material "Wall granite generic" [also can be found in mega pack for 1$ per material]:


    5)Brickwork red - 5$ https://www.assetstore.unity3d.com/en/#!/content/45892 [also can be found in mega pack for 1$ per material]

    With bonus material - generic aged brickwork [also can be found in mega pack for 1$ per material]:
     
    Last edited: Apr 30, 2018
    Gozdek likes this.
  12. Gozdek

    Gozdek

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    Wow! Nice!
     
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  13. Lex4art

    Lex4art

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    Some new materials for architectural design:
    1)Brickwork wall decorative stone - 5$ https://www.assetstore.unity3d.com/en/#!/content/47388 [or in mega pack for 1$ per material]


    2)Wood furniture lacquered - 5$ https://www.assetstore.unity3d.com/en/#!/content/47084 [or in mega pack for 1$ per material]


    3)Wall tiles generic white - 5$ https://www.assetstore.unity3d.com/en/#!/content/47142


    4)Wall tiles generic particles - 3$ https://www.assetstore.unity3d.com/en/#!/content/47185 [or in mega pack for 1$ per material]


    5)Wall tiles generic stone - 5$ https://www.assetstore.unity3d.com/en/#!/content/47204


    6)Wall tiles generic - 2$ https://www.assetstore.unity3d.com/en/#!/content/47209 [or in mega pack for 1$ per material]
     
    Last edited: Apr 30, 2018
  14. Lex4art

    Lex4art

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    Note: Unity 5.3 now has GGX specular as default - this is really good news for me, but i need update ALL materials because of that (in Unity 5.3 they currently appears too matte, especially "Gold ancient dim" - it's like paper now, not metal). This will take some weeks and means that Unity versions below 5.3 will not be supported by Real Materials from that point.

    [Upd from 12 jan 2016] Most of materials was converted (and a lot of them improved or even reworked from scratch), just some weeks to finish all tails (~10 materials need to be improved)...
     
    Last edited: Jan 15, 2016
    alexthomasren likes this.
  15. Lex4art

    Lex4art

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    Some news:
    - All materials was updated to Unity v5.3 for sake of GGX rendering (better highlight & reflections & coherent smoothness).
    - Most of the beta materials was finished.
    - New images in this thread. For screenshots used SSAA (super sample anti-aliasing plug-in) to showcase maximum possible material quality in Unity.
    - New showcase map with some free materials/models (also this map contains my reference scene/camera settings).
    - All materials available for Blender via Blendermarket.com
    - Five new copper materials:
    1)Copper generic old - 5$ https://www.assetstore.unity3d.com/en/#!/content/52498 [or in pack for 3$ per material; or in mega pack for 1$ per material]


    2)Copper decorative scales -5$ https://www.assetstore.unity3d.com/en/#!/content/52497 [or in pack for 3$ per material; or in mega pack for 1$ per material]


    3)Copper decorative brushed - 5$ https://www.assetstore.unity3d.com/en/#!/content/52493 [or in pack for 3$ per material; or in mega pack for 1$ per material]


    4)Copper decorative leaking - 5$ https://www.assetstore.unity3d.com/en/#!/content/52495 [or in pack for 3$ per material; or in mega pack for 1$ per material]


    5)Copper decorative brown - 2$ https://www.assetstore.unity3d.com/en/#!/content/52490 [or in pack for 1$ per material]
     
    Last edited: Apr 30, 2018
  16. TTTTTa

    TTTTTa

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    Hello,
    I'm interested the metal pack. I'm still running Unity 5.2.3. Can I still download, install, and use the metal shaders/textures even though I don't yet have 5.3? (I realize the materials might not look as good as they do in 5.3, but it is still usable for now until I'm able to install Unity 5.3?)

    The other question I have is one of the assets says the download is 600Mb. But looking at the files included in the package, I don't see how the asset could be that large of size.
    https://www.assetstore.unity3d.com/en/#!/content/36111
    Do you know if the list shown is complete? Or is maybe the reported download size correct?

    Thanks.
     
  17. Lex4art

    Lex4art

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    Direct importing materials from a Unity 5.3 package to Unity 5.2.x project is not possible. To do that you need download & install a Unity 5.3, import metals and then just copy a "Real Materials" folder from there to Unity 5.2.x project, this will work (i hope!). Before buying i can recommend to try this tricky way on free showcase scene content.

    But metals from 5.3 will look too polished (less rough because of lack of GGX in 5.2), keep that in mind.

    Nope, that is correct - most of the texture files are 4096x4096 and that gives size from 10MB to 80MB to each one.
     
    Last edited: Jul 26, 2016
  18. TTTTTa

    TTTTTa

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    Ok thanks. I'll wait until I can install 5.3 so to avoid any issues with the asset install.
     
  19. Lex4art

    Lex4art

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    Sale time! From 1st December to 7th January 2017 there is 50% price cut.

    Have fun :)!​
     
    Last edited: Jul 12, 2017
  20. Asset_Store_Deals

    Asset_Store_Deals

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    Just to let you know we are adding Real Materials Vol 1-5 to AssetStoreDeals.com.

    When you have other sales, you can add them to this website simply by pasting the link to your asset in the designated area.

    Best of luck to you with this sale!
     
    Lex4art likes this.
  21. yc960

    yc960

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    picked up some of those packs and liked the quality, I would like more through tutorial on how to use them to their fullest. How to integrate them to custom models, etc.
     
    Lex4art likes this.
  22. Lex4art

    Lex4art

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    Well, with standard Unity shader it's like "apply material to the model, adjust UVs, build Reflection Probes, done". Some useful advices are mentioned in my documentation for Unity (at the bottom of the page) and for Blender; also with new PostProcessing stack there comes better Color Grading and Bloom effects that really helps with photoreal metal look & feel.

    Wish someday that ageing feature comes to unity shaders (watch from 1:34):

    But anyway, it's still a material and even with these features all pretty simple here with PBR... and that is a bright side for artists - just apply some materials from library to scene meshes and that's it, no wasting time on material nodes setup/geeky stuff.
     
    Last edited: Dec 7, 2016
    yc960 likes this.
  23. Lex4art

    Lex4art

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  24. Lex4art

    Lex4art

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    hopeful and ekergraphics like this.
  25. ekergraphics

    ekergraphics

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    I tried your scene in 2017.4.0f1 and I think there's an issue with your GI proxy objects, because they are visible to me (the trees are just large, green cylinders, for example).

    Otherwise, everything looks very impressive!
     
  26. Lex4art

    Lex4art

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    Thanks!
    About GI proxy objects - they will be automatically hidden in "Play" mode by animation. To make them go away in "Scene" view mode you can simply hide them - they are here in Hierarchy:
    GI proxy objects.png

    The only time they're needed to be visible is when lightmaps are baking.

    Correct way is to use layers to hide those GI proxy objects from user camera & reflection probes via Culling Mask property (this way GI proxies still be visible for lightmap engine but not bothering you in Scene view/Play mode), but layers can't be shipped within assetpackage from store as far as I know, they're set on per project basis.

    Upd: Recently discovered that light probes proxy volume lighting disappears after first time you exit Play mode. Will fix that in next small update (after Post Processing Stack v2 will be released on Asset Store).
     
    Last edited: Apr 30, 2018
  27. ekergraphics

    ekergraphics

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    Thank you for clearing that up!
     
  28. Lex4art

    Lex4art

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    hopeful likes this.