Hi all. I created a raindome giving some visuals that suit to me. The problem i have is that the raindome is showing rain inside rooms or under meshes. Is there a way, in shader to 'clip' my dome ( based on a sphere ) when crossing a mesh in the Y axix ? Or maybe y should calculate sphere intersection with the other gameobjects ? I feel there's a cheap ( in a matter of calculation ) shader solution. but i see none. Anyone could help please ? thanks in advance and happy unitying !