Hello, I havn't tried out Unet yet, but I was looking at the documentation and I had a question. Does the "dedicated server" mode of a Unet game still have the UI and does it still process all of the regular client things like textures and whatnot, or is it able to run in a command line or something like that? I would imagine it has no reason to load certain aspects of the game such as textures and technically not even need to display anything to the screen ( although I guess it would still need to calculate mesh's for collision, physics, etc. )
The HLAPI server is also the client, so it's no seperate project. You could however run the server headless so no graphics will be rendered.