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quick question about Unet servers

Discussion in 'Connected Games' started by Disastorm, Jul 7, 2015.

  1. Disastorm

    Disastorm

    Joined:
    Jun 16, 2013
    Posts:
    82
    Hello, I havn't tried out Unet yet, but I was looking at the documentation and I had a question.
    Does the "dedicated server" mode of a Unet game still have the UI and does it still process all of the regular client things like textures and whatnot, or is it able to run in a command line or something like that? I would imagine it has no reason to load certain aspects of the game such as textures and technically not even need to display anything to the screen ( although I guess it would still need to calculate mesh's for collision, physics, etc. )
     
  2. Royall

    Royall

    Joined:
    Jun 15, 2013
    Posts:
    114
    The HLAPI server is also the client, so it's no seperate project. You could however run the server headless so no graphics will be rendered.
     
  3. Disastorm

    Disastorm

    Joined:
    Jun 16, 2013
    Posts:
    82
    Ah I see, thanks. I guess that just means build it with "headless" checked and it should work as is.
     
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