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Quick C4D workflow question..?

Discussion in 'Animation' started by Foxxis, Dec 1, 2013.

  1. Foxxis

    Foxxis

    Joined:
    Jun 27, 2006
    Posts:
    1,108
    I have spent a few hours looking into the best character workflow for C4D->Unity. I think we have it all figured out except one small detail:

    What is the best way to import many different animations *without* reimporting model geometry? I would like to find a way to get only the animation data from C4D->Unity for use with Mechanim.

    The earlier concept of modelname@animation does not seem to be working, and I cannot seem to get C4D to export an FBX file containing only animation?

    I know we can split animations in Unity, but with many animations it can be unwieldy to keep them on a single timeline...

    Many thanks in advance for any insight!
     
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