Hi there, I have a mobile game that's live both on Android and iOS. I last updated it at the end of January and in the live version the shop works great. I only have simple consumable products like gems and coins, nothing special. Since then I've worked on updating game mechanics that have nothing to do with the shop so nothing was touched there. I did however update the IAP to the latest version 1.18. I was getting ready to push a new update earlier this week when I noticed that the shop process no longer works, it gives me an error. I've attached 2 log files from which I've stripped any information that might be sensitive to the game. The log.txt file has the game running on my iphone and using my WiFI while log_mobile_network.txt uses the cellphone network. Through the same networks, if I delete my update and just re-download the game from the app store, the shop works just fine. I'd also like to mention that the product IDs are the same on both stores and like I previously mentioned, I haven't made any changes to the shop code which is based on your tutorial from https://unity3d.com/learn/tutorials/topics/ads-analytics/integrating-unity-iap-your-game . I also get while running the game in the editor the message "Failed to fetch IAP catalog due to unexpected http status code, attempting to use cache" if that counts for anything. Unfortunately I'm not really sure what to do or what to even search for to try and find a solution myself. I would really appreciate any help, thank you!