Hey. I'm a Unity developer but I'm new to network programing and PUN2, so I apologize if my question doesn't make sense. I work for a VR center and we'd need a somewhat peculiar setup: 1. A "master" computer with a console of sorts that solely deals with room management and which is handled by the team, and 2. The actual game installed on individual Oculus Quest 2 headsets where our patrons can only join open rooms and play the game. It is my understanding that PUN2 uses two servers: the MasterServer (for matchmaking) and the GameServer (for actual play). I assume that means our central computer will spend most of its time connected to the MasterServer, and our headsets to the GameServer. Is that gonna be a problem when it comes to interactions between the two? What would be the best way to achieve the structure we're looking for? Assistance would be greatly appreciated. Cheers!