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Bug Probuilder connect vertecies rarely seems to work and gives no feedback.

Discussion in 'World Building' started by Mirvini, May 31, 2022.

  1. Mirvini

    Mirvini

    Joined:
    Jul 25, 2013
    Posts:
    11
    Lets say I'm doing this very basic case of trying to make a hole in a mesh.

    I'll start with making a big wall with probuilder.
    I'll use "Insert edge loop" tool on each of the 4 edges to then make a square in the middle

    upload_2022-5-31_20-35-23.png

    Next I'll use "Delete Face on both sides of the wall.

    upload_2022-5-31_20-37-9.png

    So at this point I'd like to fill in the 4 empty sides of the "hole"

    I could try to select 2 vertices and connect them for each corner like so:

    upload_2022-5-31_20-40-1.png

    Pressing "Connect Vertices" just deselects the two verts without any error or message. And sadly these two vertices refuse to be joined

    Now if I use "Bridge edges" on the edges it will fill in the walls, but this does not explain why I can't connect the two vertices.
    upload_2022-5-31_20-49-43.png

    More importantly, why does this, and most other probuilder commands just silently fail without giving any feedback about what is actually happening?

    https://docs.unity3d.com/Packages/c...tices tool creates,to keep the geometry valid.

    The example in the documentation shows them connecting on an existing face, and if I try that out myself, sure enough it does connect when the vertices are already on the same face.
    But I do not see any mention of the conditions that would make it work, seemingly implying that my example case should work.

    I am using Unity 2021.1.10f and probuilder 5.0.4