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Problem with Tile Sets

Discussion in '2D' started by adammangoroban, Dec 4, 2019.

  1. adammangoroban

    adammangoroban

    Joined:
    Oct 14, 2019
    Posts:
    1
    I have a game I am creating with a friend. We are using Unity collab in order to share and edit the project. For some reason, my game ended up breaking our tileset. Does anyone know how this happens and/or know a fix for it? Thanks in advance. glitch.PNG glitch2.PNG
     
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    349
    Would you mind filing a bug report with the Unity Bug Reporter with this project? That would be helpful for us to pinpoint the issue!

    If you can share more details about your project, for example: which Unity version you are using, which 2D features or packages you are using or details about the tileset, more help can be given. Thanks!
     
  3. unity_CmlcHRiud5XEqQ

    unity_CmlcHRiud5XEqQ

    Joined:
    Dec 5, 2018
    Posts:
    2
    Hey so I'm the other guy working on the project, I think we're using 2018.3.0f2. The only packages we have added are 2D IK, 2D Animation, and 2D PSD importer. Not sure if this counts as a package, but we've also imported A* path finding.
     
  4. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    349
    Could you try duplicating your Tilemap in another project without the 2D Animation package and see if the glitches still appear (or somehow remove the 2D Animation package from your main project)?

    If so, you may want to upgrade to Unity 2018.4 LTS and see if that works out with everything?

    https://forum.unity.com/threads/tilemap-weird-glitching-behaviour.667141/
     
  5. unity_CmlcHRiud5XEqQ

    unity_CmlcHRiud5XEqQ

    Joined:
    Dec 5, 2018
    Posts:
    2
    Okay so turns out that we were using 2018.4 on some computers and 2018.3 on others. The glitch was only appearing in 2018.3. We've updated and it's fixed now. Didn't have to remove 2d animation or anything. (Good thing too, because we rely heavily on skeletal animations) One side note: the glitch was purely visual, the tilemap colliders were unaffected. thanks for the help!