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Tilemap - weird glitching behaviour

Discussion in '2D' started by AndreasLovesFiveFingerEntertainment, Apr 24, 2019.

  1. AndreasLovesFiveFingerEntertainment

    AndreasLovesFiveFingerEntertainment

    Joined:
    Apr 16, 2017
    Posts:
    14
    Hi everyone,

    Ever since I switched to Unity 2019.1 I'm having this weird glitch problem with my tiles in the Tile Palette.

    I just create the artwork in the regular way, but when I place them in the Tile Palette, they suddenly glitch out of nowhere. The old tiles that were there before the upgrade still work. It only seems to affect new tiles that I import as sprites into my project.

    Here is the weird glitch in the Tile Palette:


    And here is the weird stuff that happens when you place a tile in a scene:


    Here is a video:


    Does anybody have an idea what I'm doing wrong here, because I am a total n00b though ;-)

    Thanks in advance!
    Andreas
     
  2. ChuanXin

    ChuanXin

    Unity Technologies

    Joined:
    Apr 7, 2015
    Posts:
    1,068
    Are you using the 2D Animation package in your project? There is currently a bug with the TilemapRenderer when the 2D Animation package is included in the project.

    If not, could you file a bug with the Unity Bug Reporter with your project and post the case number here? Thanks!
     
  3. AndreasLovesFiveFingerEntertainment

    AndreasLovesFiveFingerEntertainment

    Joined:
    Apr 16, 2017
    Posts:
    14
    Hi ChuanXin,

    I indeed have the 2D animation package installed. I removed it for now and the Tilemaps are rendered correctly.

    Thanks for the reply!
    Andreas