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Problem With Flickering edges

Discussion in 'AR/VR (XR) Discussion' started by dbSoft, Dec 17, 2018.

  1. dbSoft

    dbSoft

    Joined:
    Oct 31, 2017
    Posts:
    36
    Hello guys i am having a little trouble when i zoom objects with the edges of mesh flickering even if camera is static!
    Please help me how can i fix it? and what occurs this problem?
    Thanks in advance!
     

    Attached Files:

  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    First, you have your Game view scale set to 1.37. Stop that. Put it back to 1 or less, unless you want to see the pixels of your rendering. Remember that your players can't do this (well, unless they use a screen-zooming utility, in which case they want to see pixels too!).

    Second, that "flickering" is called aliasing. It's normal, and won't be so noticeable when you don't zoom in. If it really bothers you even at scale = 1.0, then google "Unity antialiasing".
     
  3. ksam2

    ksam2

    Joined:
    Apr 28, 2012
    Posts:
    1,080
    I have same issue even without zooming when I move camera there is crazy edge flickering. I use two anti-aliasing method to solve this but still same issue.