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Preview 4 Demo Project Quickstart Videos

Discussion in '2D Experimental Preview' started by Johaness_Reuben, May 9, 2017.

  1. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    Quickstart video on how to use the Preview 4 demo project to help you get started using the custom brushes to build levels. Have fun! :D



    Will post more here once they're ready.
     
  2. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    Some great ideas in this project! Love the initialize scene button.
     
  3. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    Just curious. Is anyone having trouble figuring out how to use the other brushes not shown in the video?
     
  4. der_r

    der_r

    Joined:
    Mar 30, 2014
    Posts:
    259
    The Tint brush didn't show up at first and I thought it was cut last minute or something. But I managed to use it by adding the missing attributes to the class. :)

    I tried all the other brushes and the workflow was smooth as butter. I'm very amazed with the demo project and the Tilemaps in general.
     
    NathanHold likes this.
  5. Johaness_Reuben

    Johaness_Reuben

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    Jan 27, 2016
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    Cool. Thanks for the response.
     
  6. kencoder

    kencoder

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    Oct 3, 2013
    Posts:
    1
    Hi, is it already available? it is on 2017.1 version ?
     
  7. Johaness_Reuben

    Johaness_Reuben

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    Jan 27, 2016
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    @kencoder It will be in 2017.2. You can try it out in the 2017.2 beta
     
    kencoder likes this.
  8. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    When is 2017.2 coming out ?
     
  9. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    200
    I am getting an error about GridInformation in 2017.2.0b8 The type or namespace name `GridInformation' could not be found
     
  10. CosmicBoy

    CosmicBoy

    Joined:
    Apr 16, 2014
    Posts:
    35
  11. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    Question about laser point mechanics.

    I would like to make this in current Unity 2017.2. How to setup endpoints between the animation is triggered ?