Hi all, We'd like your feedback on a new editor feature called "Presets". Following is a video showcasing the feature: This feature adds a "Preset" icon to component and importer inspectors. Clicking the icon pops open a menu allowing you to save and load Presets. Available Presets can be loaded directly into the selected object from the same menu. Presets are assets containing saved property values from an Object, and can be loaded into other Objects of the same type. You can save a Preset from any existing Object in your project to use it at a later time. Presets can also be set as default from the Preset inspector, from the new Preset Manager, or by selecting "Save As Default" from the Preset icon menu. Default presets are applied to new components and importers when they are created. This means you can effectively override Unity's defaults with your own, on a per-importer and component basis. Presets also come API enhancements that allow you to implement your own defaults system - we know that a single default is not enough, and the ability to set presets per-folder or by regular expression is useful. Note that there is no persistent connection between a Preset and an Object to which it has been applied. Presets are "fire-and-forget". Please note that presets are not available in playmode or the runtime. They are an editor-only feature designed to accelerate your workflow, not an engine feature. You can download an experimental build to try it yourself: Mac Version: https://oc.unity3d.com/index.php/s/erMvBmWuLdhVAT8 Windows Version: https://oc.unity3d.com/index.php/s/CurjcuSZP2VBGzM Please let us know what you think!