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PostProcessing Stack without any Layer or Trigger or Volume makes Vr Blury

Discussion in 'General Graphics' started by Strieglitz, Aug 8, 2019.

  1. Strieglitz

    Strieglitz

    Joined:
    May 11, 2017
    Posts:
    13
    When the Post-Process-Layer on the VR Camera is active without any Layer or Trigger (even the post-process-volume is disabled ) i recieve an blurred Picture.

    PostProcessStack v2
    unity 2019.2.0f1
    steamVR 1.2.2
    Multi Pass Stereo Rendering Mode

    Post-process-layer disabled :
    stack1.png

    Post-process-layer enabled:
    stack2.png

    Update
    The blurry effect comes from the BeforeImageEffects command Buffer from the Post-processing ( as seen in the Picture )
    When Removing this command Buffer the blurry effect is gone. When Enabling the PostProcessLayer or having it attachet on the Start the command Buffers appear.
    post.png
     
    Last edited: Aug 10, 2019
  2. Strieglitz

    Strieglitz

    Joined:
    May 11, 2017
    Posts:
    13
    Switching to LWRP solved the issue for me, but i have no clue how to solve this in the standart render pipeline.
     
  3. DanDan_VrMAN

    DanDan_VrMAN

    Joined:
    Nov 1, 2016
    Posts:
    4
    Same problem here.
    Changing to lwrp is not possible in my case.. So switching back to 2018..
    Bummer
    Hope to see this get fixed soon
     
  4. Strieglitz

    Strieglitz

    Joined:
    May 11, 2017
    Posts:
    13
    Do you have a command buffers field on the camera component ? When i pressed the "remove all" button the blury went away, not a solution but maby a hint.
     
    snobalpaul likes this.
  5. snobalpaul

    snobalpaul

    Joined:
    Jul 17, 2019
    Posts:
    6
    The blurriness does go away, but so does the post processing :(
     
  6. codestage

    codestage

    Joined:
    Jul 27, 2012
    Posts:
    1,931